All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #9 | Street Fighter Cup Zero Build Reload EURound 1· Oct 9, 7:27 PM UTC | 4 | 29 |
| Victory | Street Fighter Cup Zero Build Reload EURound 1· Oct 9, 7:15 PM UTC | 13 | 80 |
| #13 | Street Fighter Cup Zero Build Reload EURound 1· Oct 9, 6:59 PM UTC | 4 | 17 |
| #13 | Street Fighter Cup Zero Build Reload EURound 1· Oct 9, 6:49 PM UTC | 1 | 11 |
| #9 | Street Fighter Cup Zero Build Reload EURound 1· Oct 9, 6:43 PM UTC | 6 | 33 |
| #16 | Street Fighter Cup Zero Build Reload EURound 1· Oct 9, 6:29 PM UTC | 0 | 0 |
| #6 | Street Fighter Cup Zero Build Reload EURound 1· Oct 9, 6:24 PM UTC | 3 | 36 |
| Victory | Street Fighter Cup Zero Build Reload EURound 1· Oct 9, 6:10 PM UTC | 14 | 80 |
| #3 | Street Fighter Cup Zero Build Reload EURound 1· Oct 9, 5:55 PM UTC | 7 | 59 |
| #11 | Street Fighter Cup Zero Build Reload EURound 1· Oct 9, 5:32 PM UTC | 3 | 21 |
| #5 | Street Fighter Cup Zero Build Reload EURound 1· Oct 9, 5:23 PM UTC | 2 | 39 |
| #9 | Street Fighter Cup Zero Build Reload EURound 1· Oct 9, 5:09 PM UTC | 5 | 31 |
| #32 | Console Zero Build Solo Victory Cup NACEvent 1 · Round 1· Aug 30, 12:38 AM UTC | 1 | 21 |
| #48 | Console Zero Build Solo Victory Cup NACEvent 1 · Round 1· Aug 30, 12:23 AM UTC | 1 | 5 |
| #37 | Console Zero Build Solo Victory Cup NACEvent 1 · Round 1· Aug 30, 12:11 AM UTC | 2 | 18 |
| #77 | Console Zero Build Solo Victory Cup NACEvent 1 · Round 1· Aug 29, 11:56 PM UTC | 1 | 2 |
| #82 | Console Zero Build Solo Victory Cup NACEvent 1 · Round 1· Aug 29, 11:51 PM UTC | 0 | 0 |
| #20 | Console Zero Build Solo Victory Cup NACEvent 1 · Round 1· Aug 29, 11:47 PM UTC | 2 | 35 |
| #50 | Console Zero Build Solo Victory Cup NACEvent 1 · Round 1· Aug 29, 11:30 PM UTC | 0 | 1 |
| #9 | Console Zero Build Solo Victory Cup NACEvent 1 · Round 1· Aug 29, 11:17 PM UTC | 4 | 50 |
1–20 of 20
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.