All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #9 | Duos Ranked Cup (Battle Royale) NAWEvent 6· Oct 11, 4:07 AM UTC | 3 | 0 |
| #50 | Duos Ranked Cup (Battle Royale) NAWEvent 6· Oct 11, 3:49 AM UTC | 0 | 0 |
| #36 | Duos Ranked Cup (Battle Royale) NAWEvent 6· Oct 11, 3:46 AM UTC | 1 | 0 |
| #2 | Duos Ranked Cup (Battle Royale) NAWEvent 6· Oct 11, 3:39 AM UTC | 3 | 0 |
| #32 | Duos Ranked Cup (Battle Royale) NAWEvent 6· Oct 11, 3:18 AM UTC | 1 | 0 |
| #25 | Duos Ranked Cup (Battle Royale) NAWEvent 6· Oct 11, 3:12 AM UTC | 2 | 0 |
| #10 | Duos Ranked Cup (Battle Royale) NAWEvent 6· Oct 11, 3:01 AM UTC | 0 | 0 |
| #19 | Duos Ranked Cup (Battle Royale) NAWEvent 6· Oct 11, 2:45 AM UTC | 4 | 0 |
| #17 | Duos Ranked Cup (Battle Royale) NAWEvent 6· Oct 11, 2:32 AM UTC | 3 | 0 |
| #12 | Duos Ranked Cup (Battle Royale) NAWEvent 6· Oct 11, 2:14 AM UTC | 6 | 0 |
| #41 | Duos Ranked Cup (Battle Royale) NAWEvent 6· Oct 11, 1:59 AM UTC | 1 | 0 |
| #12 | Street Fighter Cup Reload NAWRound 1· Oct 10, 3:20 AM UTC | 2 | 16 |
| #13 | Street Fighter Cup Reload NAWRound 1· Oct 10, 3:08 AM UTC | 2 | 13 |
| #12 | Street Fighter Cup Reload NAWRound 1· Oct 10, 3:02 AM UTC | 2 | 16 |
| #2 | Street Fighter Cup Reload NAWRound 1· Oct 10, 2:52 AM UTC | 4 | 58 |
| #5 | Street Fighter Cup Reload NAWRound 1· Oct 10, 2:36 AM UTC | 8 | 51 |
| #5 | Street Fighter Cup Reload NAWRound 1· Oct 10, 2:19 AM UTC | 1 | 37 |
| #8 | Street Fighter Cup Reload NAWRound 1· Oct 10, 2:05 AM UTC | 3 | 30 |
| #4 | Street Fighter Cup Reload NAWRound 1· Oct 10, 1:50 AM UTC | 0 | 40 |
| #15 | Street Fighter Cup Reload NAWRound 1· Oct 10, 1:33 AM UTC | 1 | 5 |
| #2 | Street Fighter Cup Reload NAWRound 1· Oct 10, 1:25 AM UTC | 10 | 70 |
| #12 | Street Fighter Cup Reload NAWRound 1· Oct 10, 1:08 AM UTC | 0 | 12 |
| #18 | Street Fighter Cup Reload NAWRound 1· Oct 10, 1:02 AM UTC | 0 | 0 |
1–23 of 23
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.