All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #8 | Duos Reload Ranked Cup (Battle Royale) ASIAEvent 2· Sep 5, 10:06 AM UTC | 2 | 0 |
| #20 | Duos Reload Ranked Cup (Battle Royale) ASIAEvent 2· Sep 5, 9:55 AM UTC | 2 | 0 |
| #16 | Duos Reload Ranked Cup (Battle Royale) ASIAEvent 2· Sep 5, 9:51 AM UTC | 1 | 0 |
| #4 | Duos Reload Ranked Cup (Battle Royale) ASIAEvent 2· Sep 5, 9:46 AM UTC | 0 | 0 |
| #10 | Duos Reload Ranked Cup (Battle Royale) ASIAEvent 2· Sep 5, 9:32 AM UTC | 2 | 0 |
| #9 | Duos Reload Ranked Cup (Battle Royale) ASIAEvent 2· Sep 5, 9:23 AM UTC | 14 | 0 |
| #13 | Duos Reload Ranked Cup (Battle Royale) ASIAEvent 2· Sep 5, 9:07 AM UTC | 1 | 0 |
| Victory | Solo Reload Ranked Cup (Battle Royale) ASIAEvent 2· Sep 1, 12:12 PM UTC | 8 | 0 |
| #6 | Solo Reload Ranked Cup (Battle Royale) ASIAEvent 2· Sep 1, 11:53 AM UTC | 7 | 0 |
| #11 | Solo Reload Ranked Cup (Battle Royale) ASIAEvent 2· Sep 1, 11:37 AM UTC | 3 | 0 |
| #11 | Duos Ranked Cup (Battle Royale) ASIAEvent 1· Aug 29, 11:50 AM UTC | 1 | 0 |
| #50 | Duos Ranked Cup (Battle Royale) ASIAEvent 1· Aug 29, 11:35 AM UTC | 0 | 0 |
| #22 | Duos Ranked Cup (Battle Royale) ASIAEvent 1· Aug 29, 11:32 AM UTC | 1 | 0 |
| #3 | Duos Ranked Cup (Battle Royale) ASIAEvent 1· Aug 29, 11:26 AM UTC | 6 | 0 |
| #47 | Duos Ranked Cup (Battle Royale) ASIAEvent 1· Aug 29, 10:21 AM UTC | 0 | 0 |
| #23 | Duos Ranked Cup (Battle Royale) ASIAEvent 1· Aug 29, 10:18 AM UTC | 0 | 0 |
| #5 | Duos Ranked Cup (Battle Royale) ASIAEvent 1· Aug 29, 10:10 AM UTC | 1 | 0 |
| Victory | Duos Ranked Cup (Battle Royale) ASIAEvent 1· Aug 29, 9:50 AM UTC | 4 | 0 |
| #27 | Duos Ranked Cup (Battle Royale) ASIAEvent 1· Aug 29, 9:27 AM UTC | 0 | 0 |
| #42 | Duos Ranked Cup (Battle Royale) ASIAEvent 1· Aug 29, 9:20 AM UTC | 2 | 0 |
| #11 | Duos Ranked Cup (Battle Royale) ASIAEvent 1· Aug 29, 9:16 AM UTC | 4 | 0 |
1–21 of 21
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.