All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #8 | Reload ZB Duos Cash Cup MEEvent 2 · Round 1· Sep 6, 12:58 PM UTC | 13 | 44 |
| #16 | Reload ZB Duos Cash Cup MEEvent 2 · Round 1· Sep 6, 12:48 PM UTC | 1 | 2 |
| #7 | Reload ZB Duos Cash Cup MEEvent 2 · Round 1· Sep 6, 12:42 PM UTC | 13 | 47 |
| #15 | Reload ZB Duos Cash Cup MEEvent 2 · Round 1· Sep 6, 12:33 PM UTC | 6 | 15 |
| #11 | Reload ZB Duos Cash Cup MEEvent 2 · Round 1· Sep 6, 12:27 PM UTC | 10 | 35 |
| #12 | Reload ZB Duos Cash Cup MEEvent 2 · Round 1· Sep 6, 12:19 PM UTC | 6 | 24 |
| #10 | Reload ZB Duos Cash Cup MEEvent 2 · Round 1· Sep 6, 12:11 PM UTC | 3 | 24 |
| #18 | Reload ZB Duos Cash Cup MEEvent 2 · Round 1· Sep 6, 12:04 PM UTC | 0 | 0 |
| #3 | Arenas Test Cup EUEvent 2· Aug 30, 7:11 PM UTC | 0 | 44 |
| Victory | Arenas Test Cup EUEvent 2· Aug 30, 6:53 PM UTC | 0 | 60 |
| #12 | Reload ZB Duos Cash Cup MEEvent 1 · Round 1· Aug 30, 5:08 PM UTC | 2 | 16 |
| #16 | Reload ZB Duos Cash Cup MEEvent 1 · Round 1· Aug 30, 5:00 PM UTC | 3 | 6 |
| #5 | Reload ZB Duos Cash Cup MEEvent 1 · Round 1· Aug 30, 4:56 PM UTC | 8 | 51 |
| #17 | Reload ZB Duos Cash Cup MEEvent 1 · Round 1· Aug 30, 4:42 PM UTC | 2 | 4 |
| Victory | Reload ZB Duos Cash Cup MEEvent 1 · Round 1· Aug 30, 4:39 PM UTC | 21 | 80 |
| #18 | Reload ZB Duos Cash Cup MEEvent 1 · Round 1· Aug 30, 4:24 PM UTC | 1 | 2 |
| #8 | Reload ZB Duos Cash Cup MEEvent 1 · Round 1· Aug 30, 4:22 PM UTC | 12 | 44 |
| #8 | Reload ZB Duos Cash Cup MEEvent 1 · Round 1· Aug 30, 4:13 PM UTC | 10 | 44 |
| #9 | Reload ZB Duos Cash Cup MEEvent 1 · Round 1· Aug 30, 4:02 PM UTC | 8 | 37 |
| #18 | Reload ZB Duos Cash Cup MEEvent 1 · Round 1· Aug 30, 3:53 PM UTC | 1 | 2 |
| Victory | Reload ZB Duos Cash Cup MEEvent 1 · Round 1· Aug 30, 3:50 PM UTC | 10 | 80 |
| #15 | Reload ZB Duos Cash Cup MEEvent 1 · Round 1· Aug 30, 3:32 PM UTC | 3 | 9 |
1–22 of 22
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.