All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #7 | Duos Reload Ranked Cup (Zero Build) NACEvent 3· Sep 13, 11:32 PM UTC | 1 | 0 |
| #7 | Duos Reload Ranked Cup (Zero Build) NACEvent 3· Sep 13, 11:24 PM UTC | 0 | 0 |
| #6 | Duos Reload Ranked Cup (Zero Build) NACEvent 3· Sep 13, 11:13 PM UTC | 2 | 0 |
| #24 | Solo Ranked Cup (Zero Build) NACEvent 3· Sep 6, 11:54 PM UTC | 1 | 0 |
| #18 | Solo Ranked Cup (Zero Build) NACEvent 3· Sep 6, 11:41 PM UTC | 0 | 0 |
| #53 | Solo Ranked Cup (Zero Build) NACEvent 3· Sep 6, 11:31 PM UTC | 0 | 0 |
| #59 | Solo Ranked Cup (Zero Build) NACEvent 3· Sep 6, 11:25 PM UTC | 0 | 0 |
| #64 | Solo Ranked Cup (Zero Build) NACEvent 3· Sep 6, 11:21 PM UTC | 0 | 0 |
| #39 | Solo Ranked Cup (Zero Build) NACEvent 3· Sep 6, 11:18 PM UTC | 0 | 0 |
| #33 | Solo Ranked Cup (Zero Build) NACEvent 3· Sep 6, 11:10 PM UTC | 1 | 0 |
| #11 | Reload ZB Duos Cash Cup NACEvent 2 · Round 1· Sep 6, 8:59 PM UTC | 1 | 17 |
| #5 | Reload ZB Duos Cash Cup NACEvent 2 · Round 1· Sep 6, 8:46 PM UTC | 1 | 37 |
| #3 | Reload ZB Duos Cash Cup NACEvent 2 · Round 1· Sep 6, 8:31 PM UTC | 2 | 49 |
| #15 | Reload ZB Duos Cash Cup NACEvent 2 · Round 1· Sep 6, 8:18 PM UTC | 0 | 3 |
| #12 | Reload ZB Duos Cash Cup NACEvent 2 · Round 1· Sep 6, 8:15 PM UTC | 3 | 18 |
| #4 | Reload ZB Duos Cash Cup NACEvent 2 · Round 1· Sep 6, 8:04 PM UTC | 3 | 46 |
| #5 | Reload ZB Duos Cash Cup NACEvent 2 · Round 1· Sep 6, 7:50 PM UTC | 3 | 41 |
| #5 | Reload ZB Duos Cash Cup NACEvent 2 · Round 1· Sep 6, 7:35 PM UTC | 0 | 35 |
| #10 | Reload ZB Duos Cash Cup NACEvent 2 · Round 1· Sep 6, 7:21 PM UTC | 0 | 18 |
| #15 | Reload ZB Duos Cash Cup NACEvent 2 · Round 1· Sep 6, 7:12 PM UTC | 0 | 3 |
| #16 | Reload ZB Duos Cash Cup NACEvent 2 · Round 1· Sep 6, 7:09 PM UTC | 1 | 2 |
| #15 | Reload ZB Duos Cash Cup NACEvent 2 · Round 1· Sep 6, 7:05 PM UTC | 2 | 7 |
1–22 of 22
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.