All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #3 | Street Fighter Cup Reload EURound 1· Oct 9, 7:32 PM UTC | 6 | 57 |
| #4 | Street Fighter Cup Reload EURound 1· Oct 9, 7:15 PM UTC | 17 | 60 |
| #9 | Street Fighter Cup Reload EURound 1· Oct 9, 6:57 PM UTC | 1 | 23 |
| Victory | Street Fighter Cup Reload EURound 1· Oct 9, 6:42 PM UTC | 26 | 80 |
| #12 | Street Fighter Cup Reload EURound 1· Oct 9, 6:12 PM UTC | 1 | 14 |
| Victory | Street Fighter Cup Reload EURound 1· Oct 9, 5:59 PM UTC | 17 | 80 |
| #4 | Street Fighter Cup Reload EURound 1· Oct 9, 5:42 PM UTC | 7 | 54 |
| #2 | Street Fighter Cup Reload EURound 1· Oct 9, 5:24 PM UTC | 14 | 70 |
| #9 | Reload ZB Duos Cash Cup EUEvent 2 · Round 1· Sep 6, 3:22 PM UTC | 3 | 27 |
| Victory | Reload ZB Duos Cash Cup EUEvent 2 · Round 1· Sep 6, 3:08 PM UTC | 18 | 80 |
| #14 | Reload ZB Duos Cash Cup EUEvent 2 · Round 1· Sep 6, 2:54 PM UTC | 4 | 14 |
| #11 | Reload ZB Duos Cash Cup EUEvent 2 · Round 1· Sep 6, 2:47 PM UTC | 6 | 27 |
| #6 | Reload ZB Duos Cash Cup EUEvent 2 · Round 1· Sep 6, 2:33 PM UTC | 4 | 38 |
| #18 | Reload ZB Duos Cash Cup EUEvent 2 · Round 1· Sep 6, 2:20 PM UTC | 1 | 2 |
| #5 | Reload ZB Duos Cash Cup EUEvent 2 · Round 1· Sep 6, 2:16 PM UTC | 4 | 43 |
| #6 | Reload ZB Duos Cash Cup EUEvent 2 · Round 1· Sep 6, 2:02 PM UTC | 0 | 30 |
| #19 | Reload ZB Duos Cash Cup EUEvent 2 · Round 1· Sep 6, 1:49 PM UTC | 1 | 2 |
| #2 | Reload ZB Duos Cash Cup EUEvent 2 · Round 1· Sep 6, 1:44 PM UTC | 7 | 64 |
| #2 | Reload ZB Duos Cash Cup EUEvent 2 · Round 1· Sep 6, 1:29 PM UTC | 4 | 58 |
| #4 | Reload ZB Duos Cash Cup EUEvent 2 · Round 1· Sep 6, 1:14 PM UTC | 17 | 60 |
| Victory | Arenas Test Cup EUEvent 1· Aug 27, 6:32 PM UTC | 0 | 60 |
| Victory | Arenas Test Cup EUEvent 1· Aug 27, 5:47 PM UTC | 0 | 60 |
| Victory | Arenas Test Cup EUEvent 1· Aug 27, 5:27 PM UTC | 0 | 60 |
1–23 of 23
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.