All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #19 | Street Fighter Cup Reload OCERound 1· Oct 9, 8:14 AM UTC | 0 | 0 |
| #6 | Street Fighter Cup Reload OCERound 1· Oct 9, 8:10 AM UTC | 11 | 50 |
| #7 | Street Fighter Cup Reload OCERound 1· Oct 9, 7:54 AM UTC | 12 | 47 |
| #11 | Street Fighter Cup Reload OCERound 1· Oct 9, 7:40 AM UTC | 3 | 21 |
| #3 | Street Fighter Cup Reload OCERound 1· Oct 9, 7:30 AM UTC | 4 | 53 |
| #35 | Console Zero Build Solo Victory Cup OCEEvent 2 · Round 1· Sep 5, 8:17 AM UTC | 2 | 20 |
| #80 | Console Zero Build Solo Victory Cup OCEEvent 2 · Round 1· Sep 5, 8:03 AM UTC | 0 | 0 |
| #6 | Arenas Test Cup OCEEvent 2· Aug 30, 9:03 AM UTC | 0 | 32 |
| #2 | Arenas Test Cup OCEEvent 2· Aug 30, 8:47 AM UTC | 0 | 50 |
| #3 | Arenas Test Cup OCEEvent 2· Aug 30, 8:26 AM UTC | 0 | 44 |
| Victory | Arenas Test Cup OCEEvent 2· Aug 30, 8:11 AM UTC | 0 | 60 |
| #84 | Console Zero Build Solo Victory Cup OCEEvent 1 · Round 1· Aug 29, 9:01 AM UTC | 0 | 0 |
| #83 | Console Zero Build Solo Victory Cup OCEEvent 1 · Round 1· Aug 29, 8:56 AM UTC | 0 | 0 |
| #90 | Console Zero Build Solo Victory Cup OCEEvent 1 · Round 1· Aug 29, 8:53 AM UTC | 0 | 0 |
| #90 | Console Zero Build Solo Victory Cup OCEEvent 1 · Round 1· Aug 29, 8:47 AM UTC | 0 | 0 |
| #36 | Console Zero Build Solo Victory Cup OCEEvent 1 · Round 1· Aug 29, 8:43 AM UTC | 0 | 15 |
| #2 | Console Zero Build Solo Victory Cup OCEEvent 1 · Round 1· Aug 29, 8:28 AM UTC | 9 | 71 |
| #79 | Console Zero Build Solo Victory Cup OCEEvent 1 · Round 1· Aug 29, 8:08 AM UTC | 0 | 0 |
| #67 | Console Zero Build Solo Victory Cup OCEEvent 1 · Round 1· Aug 29, 8:05 AM UTC | 0 | 0 |
| #2 | Arenas Test Cup OCEEvent 1· Aug 27, 10:15 AM UTC | 0 | 50 |
| #3 | Arenas Test Cup OCEEvent 1· Aug 27, 9:46 AM UTC | 0 | 44 |
| Victory | Arenas Test Cup OCEEvent 1· Aug 27, 9:30 AM UTC | 0 | 60 |
1–22 of 22
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.