All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #92 | Console Zero Build Solo Victory Cup EUEvent 2 · Round 1· Sep 5, 6:54 PM UTC | 0 | 0 |
| #79 | Console Zero Build Solo Victory Cup EUEvent 2 · Round 1· Sep 5, 6:51 PM UTC | 0 | 0 |
| #86 | Console Zero Build Solo Victory Cup EUEvent 2 · Round 1· Sep 5, 6:45 PM UTC | 0 | 0 |
| #10 | Console Zero Build Solo Victory Cup EUEvent 2 · Round 1· Sep 5, 6:41 PM UTC | 1 | 43 |
| #30 | Console Zero Build Solo Victory Cup EUEvent 2 · Round 1· Sep 5, 6:20 PM UTC | 1 | 23 |
| #29 | Console Zero Build Solo Victory Cup EUEvent 2 · Round 1· Sep 5, 5:58 PM UTC | 0 | 22 |
| #26 | Console Zero Build Solo Victory Cup EUEvent 2 · Round 1· Sep 5, 5:43 PM UTC | 1 | 27 |
| Victory | Console Zero Build Solo Victory Cup EUEvent 2 · Round 1· Sep 5, 5:27 PM UTC | 7 | 74 |
| #7 | Arenas Test Cup EUEvent 2· Aug 30, 6:40 PM UTC | 0 | 28 |
| #5 | Arenas Test Cup EUEvent 2· Aug 30, 6:28 PM UTC | 0 | 36 |
| #10 | Duos Reload Ranked Cup (Battle Royale) EUEvent 1· Aug 30, 6:11 PM UTC | 5 | 0 |
| #3 | Reload ZB Duos Cash Cup MEEvent 1 · Round 1· Aug 30, 4:53 PM UTC | 4 | 53 |
| #7 | Reload ZB Duos Cash Cup MEEvent 1 · Round 1· Aug 30, 4:36 PM UTC | 4 | 35 |
| #12 | Reload ZB Duos Cash Cup MEEvent 1 · Round 1· Aug 30, 4:22 PM UTC | 4 | 20 |
| #9 | Reload ZB Duos Cash Cup MEEvent 1 · Round 1· Aug 30, 4:15 PM UTC | 1 | 23 |
| #10 | Reload ZB Duos Cash Cup MEEvent 1 · Round 1· Aug 30, 4:03 PM UTC | 3 | 24 |
| #17 | Reload ZB Duos Cash Cup MEEvent 1 · Round 1· Aug 30, 3:54 PM UTC | 0 | 0 |
| #14 | Reload ZB Duos Cash Cup MEEvent 1 · Round 1· Aug 30, 3:50 PM UTC | 6 | 18 |
| #3 | Reload ZB Duos Cash Cup MEEvent 1 · Round 1· Aug 30, 3:41 PM UTC | 6 | 57 |
| #19 | Reload ZB Duos Cash Cup MEEvent 1 · Round 1· Aug 30, 3:19 PM UTC | 0 | 0 |
| #9 | Reload ZB Duos Cash Cup MEEvent 1 · Round 1· Aug 30, 3:16 PM UTC | 8 | 37 |
1–21 of 21
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.