All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #10 | Street Fighter Cup Reload BRRound 1· Oct 9, 11:13 PM UTC | 3 | 24 |
| #7 | Street Fighter Cup Reload BRRound 1· Oct 9, 10:59 PM UTC | 2 | 31 |
| #8 | Street Fighter Cup Reload BRRound 1· Oct 9, 10:44 PM UTC | 3 | 30 |
| #5 | Street Fighter Cup Reload BRRound 1· Oct 9, 10:30 PM UTC | 3 | 41 |
| #17 | Street Fighter Cup Reload BRRound 1· Oct 9, 10:12 PM UTC | 1 | 2 |
| #19 | Street Fighter Cup Reload BRRound 1· Oct 9, 10:07 PM UTC | 0 | 0 |
| #11 | Street Fighter Cup Reload BRRound 1· Oct 9, 10:01 PM UTC | 1 | 17 |
| #18 | Street Fighter Cup Reload BRRound 1· Oct 9, 9:49 PM UTC | 0 | 0 |
| #14 | Street Fighter Cup Reload BRRound 1· Oct 9, 9:45 PM UTC | 2 | 10 |
| #2 | Street Fighter Cup Reload BRRound 1· Oct 9, 9:36 PM UTC | 4 | 58 |
| #6 | Duos Reload Ranked Cup (Battle Royale) BREvent 3· Sep 13, 11:58 PM UTC | 2 | 0 |
| #8 | Duos Reload Ranked Cup (Battle Royale) BREvent 3· Sep 13, 11:45 PM UTC | 6 | 0 |
| #5 | Duos Reload Ranked Cup (Battle Royale) BREvent 3· Sep 13, 11:31 PM UTC | 0 | 0 |
| #10 | Duos Reload Ranked Cup (Battle Royale) BREvent 3· Sep 13, 11:17 PM UTC | 0 | 0 |
| #13 | Duos Reload Ranked Cup (Battle Royale) BREvent 3· Sep 13, 11:11 PM UTC | 1 | 0 |
| #12 | Duos Reload Ranked Cup (Battle Royale) BREvent 3· Sep 13, 10:56 PM UTC | 1 | 0 |
| #4 | Duos Reload Ranked Cup (Battle Royale) BREvent 3· Sep 13, 10:47 PM UTC | 1 | 0 |
| #4 | Duos Reload Ranked Cup (Battle Royale) BREvent 3· Sep 13, 10:32 PM UTC | 1 | 0 |
| #17 | Duos Reload Ranked Cup (Battle Royale) BREvent 3· Sep 13, 10:17 PM UTC | 0 | 0 |
| #12 | Duos Reload Ranked Cup (Battle Royale) BREvent 3· Sep 13, 10:12 PM UTC | 0 | 0 |
| #16 | Duos Reload Ranked Cup (Battle Royale) BREvent 3· Sep 13, 10:07 PM UTC | 2 | 0 |
| #19 | Duos Reload Ranked Cup (Battle Royale) BREvent 3· Sep 13, 10:00 PM UTC | 2 | 0 |
1–22 of 22
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.