All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #7 | Console Zero Build Solo Victory Cup EUEvent 6 · Round 1· Oct 10, 2:17 PM UTC | 1 | 46 |
| #68 | Console Zero Build Solo Victory Cup EUEvent 6 · Round 1· Oct 10, 1:43 PM UTC | 1 | 2 |
| #43 | Console Zero Build Solo Victory Cup EUEvent 6 · Round 1· Oct 10, 1:35 PM UTC | 0 | 8 |
| #36 | Console Zero Build Solo Victory Cup EUEvent 6 · Round 1· Oct 10, 1:19 PM UTC | 0 | 15 |
| #21 | Console Zero Build Solo Victory Cup EUEvent 6 · Round 1· Oct 10, 1:03 PM UTC | 0 | 30 |
| #34 | Console Zero Build Solo Victory Cup EUEvent 6 · Round 1· Oct 10, 12:44 PM UTC | 1 | 19 |
| #24 | Console Zero Build Solo Victory Cup EUEvent 6 · Round 1· Oct 10, 12:30 PM UTC | 2 | 31 |
| #21 | Console Zero Build Solo Victory Cup EUEvent 6 · Round 1· Oct 10, 12:15 PM UTC | 0 | 30 |
| #6 | Duos Reload Ranked Cup (Battle Royale) EUEvent 3· Sep 13, 6:30 PM UTC | 5 | 0 |
| #91 | Console Zero Build Solo Victory Cup EUEvent 3 · Round 2· Sep 12, 8:17 PM UTC | 0 | 0 |
| #82 | Console Zero Build Solo Victory Cup EUEvent 3 · Round 2· Sep 12, 8:14 PM UTC | 1 | 0 |
| #55 | Console Zero Build Solo Victory Cup EUEvent 3 · Round 2· Sep 12, 8:11 PM UTC | 0 | 0 |
| #15 | Console Zero Build Solo Victory Cup EUEvent 3 · Round 1· Sep 12, 7:09 PM UTC | 6 | 48 |
| #40 | Console Zero Build Solo Victory Cup EUEvent 3 · Round 1· Sep 12, 6:47 PM UTC | 1 | 13 |
| #44 | Console Zero Build Solo Victory Cup EUEvent 3 · Round 1· Sep 12, 6:28 PM UTC | 1 | 9 |
| #28 | Console Zero Build Solo Victory Cup EUEvent 3 · Round 1· Sep 12, 6:14 PM UTC | 2 | 27 |
| #23 | Console Zero Build Solo Victory Cup EUEvent 3 · Round 1· Sep 12, 5:57 PM UTC | 1 | 30 |
| #15 | Console Zero Build Solo Victory Cup EUEvent 3 · Round 1· Sep 12, 5:39 PM UTC | 4 | 44 |
| #22 | Console Zero Build Solo Victory Cup EUEvent 3 · Round 1· Sep 12, 5:18 PM UTC | 2 | 33 |
1–19 of 19
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.