All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #20 | Solo Reload Ranked Cup (Battle Royale) BREvent 3· Sep 7, 10:39 PM UTC | 1 | 0 |
| #21 | Solo Reload Ranked Cup (Battle Royale) BREvent 3· Sep 7, 10:28 PM UTC | 3 | 0 |
| #18 | Solo Reload Ranked Cup (Battle Royale) BREvent 3· Sep 7, 10:17 PM UTC | 0 | 0 |
| #55 | Console Zero Build Solo Victory Cup BREvent 2 · Round 1· Sep 5, 9:35 PM UTC | 0 | 0 |
| #92 | Console Zero Build Solo Victory Cup BREvent 2 · Round 1· Sep 5, 9:30 PM UTC | 0 | 0 |
| #78 | Console Zero Build Solo Victory Cup BREvent 2 · Round 1· Sep 5, 9:27 PM UTC | 0 | 0 |
| #97 | Console Zero Build Solo Victory Cup BREvent 2 · Round 1· Sep 5, 9:23 PM UTC | 0 | 0 |
| #72 | Console Zero Build Solo Victory Cup BREvent 2 · Round 1· Sep 5, 9:20 PM UTC | 0 | 0 |
| #23 | Console Zero Build Solo Victory Cup BREvent 2 · Round 1· Sep 5, 9:16 PM UTC | 0 | 28 |
| #16 | Solo Reload Ranked Cup (Battle Royale) BREvent 2· Sep 1, 9:15 PM UTC | 2 | 0 |
| #8 | Solo Ranked Cup (Battle Royale) BREvent 2· Aug 31, 11:02 PM UTC | 1 | 0 |
| #17 | Solo Ranked Cup (Battle Royale) BREvent 2· Aug 31, 10:45 PM UTC | 1 | 0 |
| #65 | Solo Ranked Cup (Battle Royale) BREvent 2· Aug 31, 10:29 PM UTC | 1 | 0 |
| #24 | Solo Ranked Cup (Battle Royale) BREvent 2· Aug 31, 10:25 PM UTC | 0 | 0 |
| #12 | Solo Ranked Cup (Battle Royale) BREvent 2· Aug 31, 10:11 PM UTC | 0 | 0 |
| #29 | Solo Ranked Cup (Battle Royale) BREvent 2· Aug 31, 9:55 PM UTC | 1 | 0 |
| #13 | Solo Ranked Cup (Battle Royale) BREvent 2· Aug 31, 9:45 PM UTC | 0 | 0 |
| #66 | Solo Ranked Cup (Battle Royale) BREvent 2· Aug 31, 9:31 PM UTC | 0 | 0 |
| #65 | Solo Ranked Cup (Battle Royale) BREvent 2· Aug 31, 9:27 PM UTC | 0 | 0 |
| #70 | Solo Ranked Cup (Battle Royale) BREvent 2· Aug 31, 9:24 PM UTC | 0 | 0 |
| #15 | Solo Ranked Cup (Battle Royale) BREvent 2· Aug 31, 9:20 PM UTC | 1 | 0 |
1–21 of 21
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.