All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #2 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 1:34 AM UTC | 1 | 52 |
| #4 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 1:16 AM UTC | 4 | 48 |
| #17 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 1:02 AM UTC | 1 | 2 |
| #13 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 12:56 AM UTC | 1 | 11 |
| #5 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 12:46 AM UTC | 5 | 45 |
| #5 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 12:31 AM UTC | 2 | 39 |
| #13 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 12:16 AM UTC | 2 | 13 |
| #18 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 12:11 AM UTC | 0 | 0 |
| Victory | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 12:06 AM UTC | 11 | 80 |
| #14 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 9, 11:51 PM UTC | 9 | 24 |
| #4 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 9, 11:41 PM UTC | 7 | 54 |
| Victory | Street Fighter Cup Zero Build Reload NACRound 1· Oct 9, 11:25 PM UTC | 12 | 80 |
| #13 | Street Fighter Cup Reload BRRound 1· Oct 9, 11:06 PM UTC | 7 | 23 |
| #7 | Street Fighter Cup Reload BRRound 1· Oct 9, 10:57 PM UTC | 8 | 43 |
| #11 | Street Fighter Cup Reload BRRound 1· Oct 9, 10:42 PM UTC | 7 | 29 |
| #4 | Street Fighter Cup Reload BRRound 1· Oct 9, 10:28 PM UTC | 8 | 56 |
| #16 | Street Fighter Cup Reload BRRound 1· Oct 9, 10:11 PM UTC | 1 | 2 |
| #12 | Street Fighter Cup Reload BRRound 1· Oct 9, 10:07 PM UTC | 2 | 16 |
| #20 | Street Fighter Cup Reload BRRound 1· Oct 9, 9:57 PM UTC | 0 | 0 |
| #16 | Street Fighter Cup Reload BRRound 1· Oct 9, 9:55 PM UTC | 1 | 2 |
| #6 | Street Fighter Cup Reload BRRound 1· Oct 9, 9:50 PM UTC | 7 | 44 |
| #5 | Street Fighter Cup Reload BRRound 1· Oct 9, 9:36 PM UTC | 2 | 39 |
1–22 of 22
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.