All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #11 | Duos Reload Ranked Cup (Battle Royale) BREvent 6· Oct 11, 11:30 PM UTC | 3 | 0 |
| #19 | Duos Reload Ranked Cup (Battle Royale) BREvent 6· Oct 11, 10:58 PM UTC | 2 | 0 |
| #2 | Duos Reload Ranked Cup (Battle Royale) BREvent 6· Oct 11, 10:52 PM UTC | 4 | 0 |
| #19 | Duos Reload Ranked Cup (Battle Royale) BREvent 6· Oct 11, 10:35 PM UTC | 2 | 0 |
| #6 | Duos Reload Ranked Cup (Battle Royale) BREvent 6· Oct 11, 10:28 PM UTC | 14 | 0 |
| #16 | Duos Reload Ranked Cup (Battle Royale) BREvent 6· Oct 11, 10:10 PM UTC | 0 | 0 |
| #10 | Duos Reload Ranked Cup (Battle Royale) BREvent 6· Oct 11, 10:03 PM UTC | 3 | 0 |
| #10 | Duos Reload Ranked Cup (Battle Royale) BREvent 6· Oct 11, 9:52 PM UTC | 8 | 0 |
| #14 | Duos Reload Ranked Cup (Battle Royale) BREvent 6· Oct 11, 9:42 PM UTC | 0 | 0 |
| #12 | Duos Reload Ranked Cup (Battle Royale) BREvent 6· Oct 11, 9:32 PM UTC | 6 | 0 |
| #15 | Duos Reload Ranked Cup (Battle Royale) BREvent 6· Oct 11, 9:25 PM UTC | 0 | 0 |
| #3 | Duos Reload Ranked Cup (Battle Royale) BREvent 6· Oct 11, 9:17 PM UTC | 12 | 0 |
| #13 | Street Fighter Cup Reload BRRound 1· Oct 10, 12:13 AM UTC | 3 | 15 |
| #12 | Street Fighter Cup Reload BRRound 1· Oct 10, 12:01 AM UTC | 2 | 16 |
| #7 | Street Fighter Cup Reload BRRound 1· Oct 9, 11:50 PM UTC | 2 | 31 |
| #4 | Street Fighter Cup Reload BRRound 1· Oct 9, 11:38 PM UTC | 5 | 50 |
| #19 | Street Fighter Cup Reload BRRound 1· Oct 9, 11:19 PM UTC | 2 | 4 |
| #4 | Street Fighter Cup Reload BRRound 1· Oct 9, 11:11 PM UTC | 6 | 52 |
| #17 | Street Fighter Cup Reload BRRound 1· Oct 9, 10:52 PM UTC | 0 | 0 |
| #13 | Street Fighter Cup Reload BRRound 1· Oct 9, 10:46 PM UTC | 2 | 13 |
| #18 | Street Fighter Cup Reload BRRound 1· Oct 9, 10:38 PM UTC | 1 | 2 |
| #6 | Street Fighter Cup Reload BRRound 1· Oct 9, 10:30 PM UTC | 0 | 30 |
1–22 of 22
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.