All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #4 | Duos Ranked Cup (Zero Build) MEEvent 3· Sep 11, 6:18 PM UTC | 13 | 0 |
| #14 | Duos Ranked Cup (Zero Build) MEEvent 3· Sep 11, 5:56 PM UTC | 4 | 0 |
| #40 | Duos Ranked Cup (Zero Build) MEEvent 3· Sep 11, 5:41 PM UTC | 0 | 0 |
| #11 | Duos Ranked Cup (Zero Build) MEEvent 3· Sep 11, 5:37 PM UTC | 3 | 0 |
| #17 | Duos Ranked Cup (Zero Build) MEEvent 3· Sep 11, 5:23 PM UTC | 11 | 0 |
| #18 | Duos Ranked Cup (Zero Build) MEEvent 3· Sep 11, 5:10 PM UTC | 7 | 0 |
| #13 | Duos Ranked Cup (Zero Build) MEEvent 3· Sep 11, 4:59 PM UTC | 8 | 0 |
| #23 | Duos Ranked Cup (Zero Build) MEEvent 3· Sep 11, 4:45 PM UTC | 0 | 0 |
| Victory | Duos Ranked Cup (Zero Build) MEEvent 3· Sep 11, 4:38 PM UTC | 24 | 0 |
| #5 | Duos Ranked Cup (Zero Build) MEEvent 3· Sep 11, 4:18 PM UTC | 12 | 0 |
| #19 | Duos Reload Ranked Cup (Battle Royale) MEEvent 2· Sep 5, 5:41 PM UTC | 1 | 0 |
| #9 | Duos Reload Ranked Cup (Zero Build) MEEvent 2· Sep 5, 5:38 PM UTC | 4 | 0 |
| #9 | Duos Reload Ranked Cup (Zero Build) MEEvent 2· Sep 5, 5:31 PM UTC | 9 | 0 |
| #16 | Duos Reload Ranked Cup (Zero Build) MEEvent 2· Sep 5, 5:21 PM UTC | 0 | 0 |
| #9 | Duos Reload Ranked Cup (Zero Build) MEEvent 2· Sep 5, 5:17 PM UTC | 5 | 0 |
| #12 | Duos Reload Ranked Cup (Zero Build) MEEvent 2· Sep 5, 5:10 PM UTC | 3 | 0 |
| Victory | Duos Reload Ranked Cup (Zero Build) MEEvent 2· Sep 5, 5:03 PM UTC | 18 | 0 |
| #6 | Duos Reload Ranked Cup (Zero Build) MEEvent 2· Sep 5, 4:48 PM UTC | 5 | 0 |
| #5 | Duos Reload Ranked Cup (Zero Build) MEEvent 2· Sep 5, 4:40 PM UTC | 10 | 0 |
| Victory | Duos Reload Ranked Cup (Zero Build) MEEvent 2· Sep 5, 4:31 PM UTC | 16 | 0 |
| #5 | Duos Reload Ranked Cup (Zero Build) MEEvent 2· Sep 5, 4:15 PM UTC | 8 | 0 |
| #3 | Duos Reload Ranked Cup (Zero Build) MEEvent 2· Sep 5, 4:06 PM UTC | 7 | 0 |
| #4 | Duos Reload Ranked Cup (Zero Build) MEEvent 2· Sep 5, 3:52 PM UTC | 7 | 0 |
| #38 | Solo Ranked Cup (Zero Build) MEEvent 2· Aug 31, 4:10 PM UTC | 2 | 0 |
| #26 | Solo Ranked Cup (Zero Build) MEEvent 2· Aug 31, 4:02 PM UTC | 4 | 0 |
| #39 | Solo Ranked Cup (Zero Build) MEEvent 2· Aug 31, 3:51 PM UTC | 1 | 0 |
| #49 | Solo Ranked Cup (Zero Build) MEEvent 2· Aug 31, 3:44 PM UTC | 0 | 0 |
| #68 | Solo Ranked Cup (Zero Build) MEEvent 2· Aug 31, 3:39 PM UTC | 0 | 0 |
| #72 | Solo Ranked Cup (Zero Build) MEEvent 2· Aug 31, 3:36 PM UTC | 0 | 0 |
| #63 | Solo Ranked Cup (Zero Build) MEEvent 2· Aug 31, 3:33 PM UTC | 3 | 0 |
| #38 | Solo Ranked Cup (Zero Build) MEEvent 2· Aug 31, 3:29 PM UTC | 5 | 0 |
| Victory | Duos Reload Ranked Cup (Zero Build) MEEvent 1· Aug 30, 6:00 PM UTC | 31 | 0 |
| #13 | Duos Reload Ranked Cup (Zero Build) MEEvent 1· Aug 30, 5:45 PM UTC | 4 | 0 |
| Victory | Duos Reload Ranked Cup (Zero Build) MEEvent 1· Aug 30, 5:39 PM UTC | 12 | 0 |
| Victory | Duos Reload Ranked Cup (Zero Build) MEEvent 1· Aug 30, 5:24 PM UTC | 22 | 0 |
| #10 | Reload ZB Duos Cash Cup MEEvent 1 · Round 1· Aug 30, 4:53 PM UTC | 3 | 24 |
| #10 | Reload ZB Duos Cash Cup MEEvent 1 · Round 1· Aug 30, 4:46 PM UTC | 6 | 30 |
| #10 | Reload ZB Duos Cash Cup MEEvent 1 · Round 1· Aug 30, 4:36 PM UTC | 4 | 26 |
| #2 | Reload ZB Duos Cash Cup MEEvent 1 · Round 1· Aug 30, 4:27 PM UTC | 9 | 68 |
| #8 | Reload ZB Duos Cash Cup MEEvent 1 · Round 1· Aug 30, 4:11 PM UTC | 5 | 34 |
| #3 | Reload ZB Duos Cash Cup MEEvent 1 · Round 1· Aug 30, 3:58 PM UTC | 16 | 65 |
| #12 | Reload ZB Duos Cash Cup MEEvent 1 · Round 1· Aug 30, 3:41 PM UTC | 8 | 28 |
| #16 | Reload ZB Duos Cash Cup MEEvent 1 · Round 1· Aug 30, 3:33 PM UTC | 2 | 4 |
| #20 | Reload ZB Duos Cash Cup MEEvent 1 · Round 1· Aug 30, 3:28 PM UTC | 2 | 4 |
| #16 | Reload ZB Duos Cash Cup MEEvent 1 · Round 1· Aug 30, 3:25 PM UTC | 2 | 4 |
| #20 | Reload ZB Duos Cash Cup MEEvent 1 · Round 1· Aug 30, 3:20 PM UTC | 0 | 0 |
| #8 | Reload ZB Duos Cash Cup MEEvent 1 · Round 1· Aug 30, 3:17 PM UTC | 13 | 44 |
1–47 of 47
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.