All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #7 | Duos Reload Ranked Cup (Zero Build) BREvent 6· Oct 11, 11:54 PM UTC | 6 | 0 |
| #9 | Duos Reload Ranked Cup (Zero Build) BREvent 6· Oct 11, 11:44 PM UTC | 8 | 0 |
| #11 | Duos Reload Ranked Cup (Zero Build) BREvent 6· Oct 11, 11:30 PM UTC | 1 | 0 |
| #14 | Duos Reload Ranked Cup (Zero Build) BREvent 6· Oct 11, 11:22 PM UTC | 3 | 0 |
| #11 | Duos Reload Ranked Cup (Zero Build) BREvent 6· Oct 11, 11:12 PM UTC | 4 | 0 |
| #15 | Duos Reload Ranked Cup (Zero Build) BREvent 6· Oct 11, 11:03 PM UTC | 1 | 0 |
| #19 | Duos Reload Ranked Cup (Zero Build) BREvent 6· Oct 11, 10:58 PM UTC | 1 | 0 |
| #13 | Duos Reload Ranked Cup (Zero Build) BREvent 6· Oct 11, 10:51 PM UTC | 3 | 0 |
| #8 | Duos Reload Ranked Cup (Zero Build) BREvent 6· Oct 11, 10:41 PM UTC | 3 | 0 |
| #4 | Duos Reload Ranked Cup (Zero Build) BREvent 6· Oct 11, 10:31 PM UTC | 9 | 0 |
| #18 | Duos Reload Ranked Cup (Zero Build) BREvent 6· Oct 11, 10:17 PM UTC | 0 | 0 |
| #2 | Duos Reload Ranked Cup (Zero Build) BREvent 6· Oct 11, 10:12 PM UTC | 6 | 0 |
| #44 | Duos Ranked Cup (Zero Build) BREvent 6· Oct 10, 11:02 PM UTC | 1 | 0 |
| #48 | Duos Ranked Cup (Zero Build) BREvent 6· Oct 10, 10:57 PM UTC | 0 | 0 |
| #33 | Duos Ranked Cup (Zero Build) BREvent 6· Oct 10, 10:52 PM UTC | 4 | 0 |
| #8 | Duos Ranked Cup (Zero Build) BREvent 6· Oct 10, 10:45 PM UTC | 4 | 0 |
| #29 | Duos Ranked Cup (Zero Build) BREvent 6· Oct 10, 9:52 PM UTC | 7 | 0 |
| #19 | Duos Ranked Cup (Zero Build) BREvent 6· Oct 10, 9:43 PM UTC | 5 | 0 |
| #51 | Duos Ranked Cup (Zero Build) BREvent 6· Oct 10, 9:31 PM UTC | 0 | 0 |
| #11 | Duos Ranked Cup (Zero Build) BREvent 6· Oct 10, 9:27 PM UTC | 3 | 0 |
| #43 | Duos Ranked Cup (Zero Build) BREvent 6· Oct 10, 9:13 PM UTC | 0 | 0 |
| #47 | Duos Ranked Cup (Zero Build) BREvent 6· Oct 10, 9:06 PM UTC | 1 | 0 |
1–22 of 22
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.