All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #3 | Street Fighter Cup Zero Build Reload NAWRound 1· Oct 10, 3:33 AM UTC | 0 | 45 |
| #16 | Street Fighter Cup Zero Build Reload NAWRound 1· Oct 10, 3:17 AM UTC | 2 | 4 |
| #12 | Street Fighter Cup Zero Build Reload NAWRound 1· Oct 10, 3:11 AM UTC | 0 | 12 |
| #5 | Street Fighter Cup Zero Build Reload NAWRound 1· Oct 10, 3:02 AM UTC | 6 | 47 |
| #18 | Street Fighter Cup Zero Build Reload NAWRound 1· Oct 10, 2:48 AM UTC | 0 | 0 |
| #19 | Street Fighter Cup Zero Build Reload NAWRound 1· Oct 10, 2:44 AM UTC | 0 | 0 |
| #5 | Street Fighter Cup Zero Build Reload NAWRound 1· Oct 10, 2:42 AM UTC | 3 | 41 |
| #4 | Street Fighter Cup Zero Build Reload NAWRound 1· Oct 10, 2:28 AM UTC | 1 | 42 |
| #11 | Street Fighter Cup Zero Build Reload NAWRound 1· Oct 10, 2:15 AM UTC | 3 | 21 |
| #15 | Street Fighter Cup Zero Build Reload NAWRound 1· Oct 10, 2:07 AM UTC | 2 | 7 |
| #5 | Street Fighter Cup Zero Build Reload NAWRound 1· Oct 10, 2:00 AM UTC | 2 | 39 |
| #8 | Street Fighter Cup Zero Build Reload NAWRound 1· Oct 10, 1:48 AM UTC | 3 | 30 |
| #25 | Console Zero Build Solo Victory Cup NACEvent 2 · Round 1· Sep 6, 12:26 AM UTC | 0 | 26 |
| #5 | Console Zero Build Solo Victory Cup NACEvent 2 · Round 1· Sep 6, 12:11 AM UTC | 1 | 48 |
| #67 | Console Zero Build Solo Victory Cup NACEvent 2 · Round 1· Sep 5, 11:51 PM UTC | 0 | 0 |
| #61 | Console Zero Build Solo Victory Cup NACEvent 2 · Round 1· Sep 5, 11:48 PM UTC | 0 | 0 |
| #87 | Console Zero Build Solo Victory Cup NACEvent 2 · Round 1· Sep 5, 11:41 PM UTC | 0 | 0 |
| #63 | Console Zero Build Solo Victory Cup NACEvent 2 · Round 1· Sep 5, 11:38 PM UTC | 0 | 0 |
| #34 | Console Zero Build Solo Victory Cup NACEvent 2 · Round 1· Sep 5, 11:31 PM UTC | 0 | 17 |
| #86 | Console Zero Build Solo Victory Cup NACEvent 2 · Round 1· Sep 5, 11:23 PM UTC | 0 | 0 |
1–20 of 20
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.