All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #2 | Street Fighter Cup Reload EURound 1· Oct 9, 7:42 PM UTC | 13 | 70 |
| #7 | Street Fighter Cup Reload EURound 1· Oct 9, 7:24 PM UTC | 8 | 43 |
| #2 | Street Fighter Cup Reload EURound 1· Oct 9, 7:11 PM UTC | 13 | 70 |
| #7 | Street Fighter Cup Reload EURound 1· Oct 9, 6:53 PM UTC | 7 | 41 |
| #2 | Street Fighter Cup Reload EURound 1· Oct 9, 6:38 PM UTC | 2 | 54 |
| #9 | Street Fighter Cup Reload EURound 1· Oct 9, 6:21 PM UTC | 2 | 25 |
| #4 | Street Fighter Cup Reload EURound 1· Oct 9, 6:08 PM UTC | 3 | 46 |
| #9 | Street Fighter Cup Reload EURound 1· Oct 9, 5:50 PM UTC | 5 | 31 |
| #8 | Street Fighter Cup Reload EURound 1· Oct 9, 5:36 PM UTC | 2 | 28 |
| #2 | Street Fighter Cup Reload EURound 1· Oct 9, 5:20 PM UTC | 9 | 68 |
| #16 | Street Fighter Cup Reload EURound 1· Oct 9, 5:03 PM UTC | 1 | 2 |
| #8 | Reload ZB Duos Cash Cup EUEvent 1 · Round 1· Aug 30, 7:14 PM UTC | 2 | 28 |
| #4 | Reload ZB Duos Cash Cup EUEvent 1 · Round 1· Aug 30, 7:03 PM UTC | 4 | 48 |
| #16 | Reload ZB Duos Cash Cup EUEvent 1 · Round 1· Aug 30, 6:48 PM UTC | 2 | 4 |
| #4 | Reload ZB Duos Cash Cup EUEvent 1 · Round 1· Aug 30, 6:44 PM UTC | 9 | 58 |
| #4 | Reload ZB Duos Cash Cup EUEvent 1 · Round 1· Aug 30, 6:30 PM UTC | 11 | 60 |
| #8 | Reload ZB Duos Cash Cup EUEvent 1 · Round 1· Aug 30, 6:15 PM UTC | 4 | 32 |
| #18 | Reload ZB Duos Cash Cup EUEvent 1 · Round 1· Aug 30, 6:05 PM UTC | 0 | 0 |
| #7 | Reload ZB Duos Cash Cup EUEvent 1 · Round 1· Aug 30, 5:59 PM UTC | 6 | 39 |
| #10 | Reload ZB Duos Cash Cup EUEvent 1 · Round 1· Aug 30, 5:46 PM UTC | 7 | 32 |
| #14 | Reload ZB Duos Cash Cup EUEvent 1 · Round 1· Aug 30, 5:33 PM UTC | 3 | 12 |
| #6 | Reload ZB Duos Cash Cup EUEvent 1 · Round 1· Aug 30, 5:27 PM UTC | 13 | 50 |
| #12 | Reload ZB Duos Cash Cup EUEvent 1 · Round 1· Aug 30, 5:14 PM UTC | 4 | 20 |
1–23 of 23
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.