All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #19 | Reload ZB Duos Cash Cup NAWEvent 5 · Round 1· Oct 11, 11:15 PM UTC | 2 | 4 |
| #6 | Reload ZB Duos Cash Cup NAWEvent 5 · Round 1· Oct 11, 11:09 PM UTC | 1 | 32 |
| #11 | Reload ZB Duos Cash Cup NAWEvent 5 · Round 1· Oct 11, 10:54 PM UTC | 3 | 21 |
| #13 | Reload ZB Duos Cash Cup NAWEvent 5 · Round 1· Oct 11, 10:47 PM UTC | 3 | 15 |
| #4 | Reload ZB Duos Cash Cup NAWEvent 5 · Round 1· Oct 11, 10:37 PM UTC | 3 | 46 |
| #5 | Reload ZB Duos Cash Cup NAWEvent 5 · Round 1· Oct 11, 10:22 PM UTC | 4 | 43 |
| #3 | Reload ZB Duos Cash Cup NAWEvent 5 · Round 1· Oct 11, 10:06 PM UTC | 1 | 47 |
| #7 | Reload ZB Duos Cash Cup NAWEvent 5 · Round 1· Oct 11, 9:51 PM UTC | 7 | 41 |
| #7 | Reload ZB Duos Cash Cup NAWEvent 5 · Round 1· Oct 11, 9:37 PM UTC | 4 | 35 |
| #4 | Reload ZB Duos Cash Cup NAWEvent 5 · Round 1· Oct 11, 9:22 PM UTC | 17 | 60 |
| #11 | Reload ZB Duos Cash Cup NAWEvent 5 · Round 1· Oct 11, 9:06 PM UTC | 3 | 21 |
| #11 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 12:39 AM UTC | 2 | 19 |
| #17 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 12:31 AM UTC | 1 | 2 |
| Victory | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 12:27 AM UTC | 7 | 74 |
| #20 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 12:12 AM UTC | 0 | 0 |
| #5 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 12:09 AM UTC | 3 | 41 |
| #4 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 9, 11:55 PM UTC | 4 | 48 |
| #19 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 9, 11:40 PM UTC | 1 | 2 |
| #3 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 9, 11:37 PM UTC | 0 | 45 |
| #3 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 9, 11:22 PM UTC | 7 | 59 |
| #14 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 9, 11:07 PM UTC | 9 | 24 |
1–21 of 21
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.