All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #36 | Solo Reload Ranked Cup (Battle Royale) BREvent 1· Aug 25, 11:39 PM UTC | 0 | 0 |
| #27 | Solo Reload Ranked Cup (Battle Royale) BREvent 1· Aug 25, 11:34 PM UTC | 1 | 0 |
| #11 | Solo Reload Ranked Cup (Battle Royale) BREvent 1· Aug 25, 11:25 PM UTC | 0 | 0 |
| #9 | Solo Reload Ranked Cup (Battle Royale) BREvent 1· Aug 25, 11:12 PM UTC | 5 | 0 |
| #27 | Solo Reload Ranked Cup (Battle Royale) BREvent 1· Aug 25, 10:55 PM UTC | 0 | 0 |
| #30 | Solo Reload Ranked Cup (Battle Royale) BREvent 1· Aug 25, 10:48 PM UTC | 4 | 0 |
| #26 | Solo Reload Ranked Cup (Battle Royale) BREvent 1· Aug 25, 10:42 PM UTC | 1 | 0 |
| #16 | Solo Reload Ranked Cup (Battle Royale) BREvent 1· Aug 25, 10:36 PM UTC | 3 | 0 |
| #31 | Solo Reload Ranked Cup (Battle Royale) BREvent 1· Aug 25, 10:26 PM UTC | 1 | 0 |
| #35 | Solo Reload Ranked Cup (Zero Build) EUEvent 1· Aug 25, 7:35 PM UTC | 0 | 0 |
| #16 | Solo Reload Ranked Cup (Zero Build) EUEvent 1· Aug 25, 7:31 PM UTC | 1 | 0 |
| #22 | Solo Reload Ranked Cup (Zero Build) EUEvent 1· Aug 25, 7:19 PM UTC | 0 | 0 |
| #15 | Solo Reload Ranked Cup (Zero Build) EUEvent 1· Aug 25, 7:12 PM UTC | 0 | 0 |
| #7 | Solo Reload Ranked Cup (Zero Build) EUEvent 1· Aug 25, 7:00 PM UTC | 1 | 0 |
| #13 | Solo Reload Ranked Cup (Zero Build) EUEvent 1· Aug 25, 6:46 PM UTC | 3 | 0 |
| #26 | Solo Reload Ranked Cup (Zero Build) EUEvent 1· Aug 25, 6:35 PM UTC | 0 | 0 |
| #15 | Solo Reload Ranked Cup (Zero Build) EUEvent 1· Aug 25, 6:30 PM UTC | 2 | 0 |
| #9 | Solo Reload Ranked Cup (Zero Build) EUEvent 1· Aug 25, 6:22 PM UTC | 3 | 0 |
| #34 | Solo Reload Ranked Cup (Zero Build) EUEvent 1· Aug 25, 6:08 PM UTC | 0 | 0 |
| #13 | Solo Reload Ranked Cup (Zero Build) EUEvent 1· Aug 25, 6:03 PM UTC | 1 | 0 |
| #5 | Solo Reload Ranked Cup (Zero Build) EUEvent 1· Aug 25, 5:51 PM UTC | 2 | 0 |
1–21 of 21
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.