Epic power ranking
#8,566
#4,133 in EU
All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| Victory | Street Fighter Cup Reload EURound 1· Oct 9, 7:48 PM UTC | 13 | 80 |
| #10 | Street Fighter Cup Reload EURound 1· Oct 9, 7:28 PM UTC | 15 | 38 |
| #11 | Street Fighter Cup Reload EURound 1· Oct 9, 7:23 PM UTC | 14 | 35 |
| #16 | Street Fighter Cup Reload EURound 1· Oct 9, 7:10 PM UTC | 2 | 4 |
| Victory | Street Fighter Cup Reload EURound 1· Oct 9, 7:03 PM UTC | 29 | 80 |
| #14 | Street Fighter Cup Reload EURound 1· Oct 9, 6:48 PM UTC | 3 | 12 |
| Victory | Street Fighter Cup Reload EURound 1· Oct 9, 6:39 PM UTC | 37 | 80 |
| Victory | Street Fighter Cup Reload EURound 1· Oct 9, 6:23 PM UTC | 41 | 80 |
| Victory | Street Fighter Cup Reload EURound 1· Oct 9, 6:09 PM UTC | 44 | 80 |
| #9 | Street Fighter Cup Reload EURound 1· Oct 9, 5:54 PM UTC | 8 | 37 |
| #9 | Reload ZB Duos Cash Cup EUEvent 2 · Round 1· Sep 6, 3:19 PM UTC | 14 | 41 |
| #6 | Reload ZB Duos Cash Cup EUEvent 2 · Round 1· Sep 6, 3:07 PM UTC | 19 | 50 |
| #18 | Reload ZB Duos Cash Cup EUEvent 2 · Round 1· Sep 6, 2:52 PM UTC | 2 | 4 |
| #6 | Reload ZB Duos Cash Cup EUEvent 2 · Round 1· Sep 6, 2:47 PM UTC | 4 | 38 |
| #3 | Reload ZB Duos Cash Cup EUEvent 2 · Round 1· Sep 6, 2:35 PM UTC | 12 | 65 |
| #5 | Reload ZB Duos Cash Cup EUEvent 2 · Round 1· Sep 6, 2:19 PM UTC | 25 | 55 |
| #10 | Reload ZB Duos Cash Cup EUEvent 2 · Round 1· Sep 6, 2:04 PM UTC | 9 | 36 |
| #7 | Reload ZB Duos Cash Cup EUEvent 2 · Round 1· Sep 6, 1:52 PM UTC | 16 | 47 |
| #13 | Reload ZB Duos Cash Cup EUEvent 2 · Round 1· Sep 6, 1:38 PM UTC | 3 | 15 |
| #12 | Reload ZB Duos Cash Cup EUEvent 2 · Round 1· Sep 6, 1:34 PM UTC | 12 | 32 |
| Victory | Reload ZB Duos Cash Cup EUEvent 2 · Round 1· Sep 6, 1:26 PM UTC | 38 | 80 |
| #15 | Reload ZB Duos Cash Cup EUEvent 2 · Round 1· Sep 6, 1:11 PM UTC | 4 | 11 |
1–22 of 22
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.