All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #15 | Duos Ranked Cup (Zero Build) NACEvent 3· Sep 12, 12:12 AM UTC | 1 | 0 |
| #42 | Duos Ranked Cup (Zero Build) NACEvent 3· Sep 12, 12:00 AM UTC | 0 | 0 |
| #45 | Duos Ranked Cup (Zero Build) NACEvent 3· Sep 11, 11:56 PM UTC | 2 | 0 |
| #42 | Duos Ranked Cup (Zero Build) NACEvent 3· Sep 11, 11:52 PM UTC | 0 | 0 |
| #44 | Duos Ranked Cup (Zero Build) NACEvent 3· Sep 11, 11:49 PM UTC | 0 | 0 |
| #31 | Duos Ranked Cup (Zero Build) NACEvent 3· Sep 11, 11:45 PM UTC | 4 | 0 |
| #17 | Duos Ranked Cup (Zero Build) NACEvent 3· Sep 11, 11:40 PM UTC | 7 | 0 |
| #36 | Duos Ranked Cup (Zero Build) NACEvent 3· Sep 11, 11:28 PM UTC | 0 | 0 |
| #21 | Duos Ranked Cup (Zero Build) NACEvent 3· Sep 11, 11:24 PM UTC | 4 | 0 |
| #46 | Duos Ranked Cup (Zero Build) NACEvent 3· Sep 11, 11:14 PM UTC | 0 | 0 |
| #6 | Reload ZB Duos Cash Cup NACEvent 2 · Round 1· Sep 6, 9:25 PM UTC | 13 | 50 |
| #4 | Reload ZB Duos Cash Cup NACEvent 2 · Round 1· Sep 6, 9:11 PM UTC | 13 | 60 |
| #13 | Reload ZB Duos Cash Cup NACEvent 2 · Round 1· Sep 6, 8:57 PM UTC | 4 | 17 |
| #19 | Reload ZB Duos Cash Cup NACEvent 2 · Round 1· Sep 6, 8:50 PM UTC | 1 | 2 |
| #3 | Reload ZB Duos Cash Cup NACEvent 2 · Round 1· Sep 6, 8:44 PM UTC | 12 | 65 |
| Victory | Reload ZB Duos Cash Cup NACEvent 2 · Round 1· Sep 6, 8:27 PM UTC | 9 | 78 |
| #7 | Reload ZB Duos Cash Cup NACEvent 2 · Round 1· Sep 6, 8:11 PM UTC | 1 | 29 |
| #15 | Reload ZB Duos Cash Cup NACEvent 2 · Round 1· Sep 6, 7:58 PM UTC | 1 | 5 |
| #6 | Reload ZB Duos Cash Cup NACEvent 2 · Round 1· Sep 6, 7:54 PM UTC | 12 | 50 |
| #16 | Reload ZB Duos Cash Cup NACEvent 2 · Round 1· Sep 6, 7:40 PM UTC | 0 | 0 |
| #10 | Reload ZB Duos Cash Cup NACEvent 2 · Round 1· Sep 6, 7:37 PM UTC | 3 | 24 |
| Victory | Reload ZB Duos Cash Cup NACEvent 2 · Round 1· Sep 6, 7:26 PM UTC | 9 | 78 |
1–22 of 22
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.