All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #9 | Reload ZB Duos Cash Cup ASIAEvent 5 · Round 1· Oct 11, 5:58 AM UTC | 1 | 23 |
| #15 | Reload ZB Duos Cash Cup ASIAEvent 5 · Round 1· Oct 11, 5:44 AM UTC | 0 | 3 |
| #12 | Reload ZB Duos Cash Cup ASIAEvent 5 · Round 1· Oct 11, 5:34 AM UTC | 0 | 12 |
| #4 | Reload ZB Duos Cash Cup ASIAEvent 5 · Round 1· Oct 11, 5:26 AM UTC | 4 | 48 |
| #13 | Reload ZB Duos Cash Cup ASIAEvent 5 · Round 1· Oct 11, 5:12 AM UTC | 2 | 13 |
| #4 | Reload ZB Duos Cash Cup EUEvent 3 · Round 1· Sep 13, 3:32 PM UTC | 5 | 50 |
| #13 | Reload ZB Duos Cash Cup EUEvent 3 · Round 1· Sep 13, 3:17 PM UTC | 1 | 11 |
| #5 | Reload ZB Duos Cash Cup EUEvent 3 · Round 1· Sep 13, 3:07 PM UTC | 2 | 39 |
| #6 | Reload ZB Duos Cash Cup EUEvent 3 · Round 1· Sep 13, 2:52 PM UTC | 3 | 36 |
| #4 | Reload ZB Duos Cash Cup EUEvent 3 · Round 1· Sep 13, 2:37 PM UTC | 1 | 42 |
| #8 | Reload ZB Duos Cash Cup EUEvent 3 · Round 1· Sep 13, 2:23 PM UTC | 0 | 24 |
| #2 | Reload ZB Duos Cash Cup EUEvent 3 · Round 1· Sep 13, 2:10 PM UTC | 9 | 68 |
| #10 | Reload ZB Duos Cash Cup EUEvent 3 · Round 1· Sep 13, 1:54 PM UTC | 2 | 22 |
| #3 | Reload ZB Duos Cash Cup EUEvent 3 · Round 1· Sep 13, 1:27 PM UTC | 2 | 49 |
| #4 | Reload ZB Duos Cash Cup EUEvent 3 · Round 1· Sep 13, 1:12 PM UTC | 0 | 40 |
| #31 | Duos Ranked Cup (Battle Royale) EUEvent 2· Sep 4, 6:20 PM UTC | 0 | 0 |
| #16 | Duos Ranked Cup (Battle Royale) EUEvent 2· Sep 4, 6:14 PM UTC | 0 | 0 |
| #5 | Duos Ranked Cup (Battle Royale) EUEvent 2· Sep 4, 6:00 PM UTC | 5 | 0 |
| #11 | Duos Ranked Cup (Battle Royale) EUEvent 2· Sep 4, 5:41 PM UTC | 2 | 0 |
| #36 | Duos Ranked Cup (Battle Royale) EUEvent 2· Sep 4, 5:28 PM UTC | 0 | 0 |
| #23 | Duos Ranked Cup (Battle Royale) EUEvent 2· Sep 4, 5:25 PM UTC | 0 | 0 |
| #8 | Duos Ranked Cup (Battle Royale) EUEvent 2· Sep 4, 5:17 PM UTC | 4 | 0 |
1–22 of 22
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.