All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #81 | Solo Ranked Cup (Battle Royale) MEEvent 7· Oct 12, 4:02 PM UTC | 0 | 0 |
| #86 | Solo Ranked Cup (Battle Royale) MEEvent 7· Oct 12, 3:59 PM UTC | 0 | 0 |
| #45 | Solo Ranked Cup (Battle Royale) MEEvent 7· Oct 12, 3:56 PM UTC | 2 | 0 |
| #67 | Solo Ranked Cup (Battle Royale) MEEvent 7· Oct 12, 3:48 PM UTC | 0 | 0 |
| #6 | Duos Reload Ranked Cup (Battle Royale) MEEvent 6· Oct 11, 4:03 PM UTC | 7 | 0 |
| #8 | Duos Reload Ranked Cup (Battle Royale) MEEvent 6· Oct 11, 3:48 PM UTC | 7 | 0 |
| #20 | Duos Reload Ranked Cup (Battle Royale) MEEvent 6· Oct 11, 3:39 PM UTC | 0 | 0 |
| #4 | Duos Reload Ranked Cup (Battle Royale) MEEvent 6· Oct 11, 3:37 PM UTC | 17 | 0 |
| #9 | Duos Reload Ranked Cup (Battle Royale) MEEvent 6· Oct 11, 3:20 PM UTC | 4 | 0 |
| #11 | Duos Reload Ranked Cup (Battle Royale) MEEvent 6· Oct 11, 3:13 PM UTC | 7 | 0 |
| #50 | Duos Ranked Cup (Zero Build) MEEvent 6· Oct 10, 5:09 PM UTC | 1 | 0 |
| #18 | Duos Ranked Cup (Battle Royale) MEEvent 6· Oct 10, 5:04 PM UTC | 0 | 0 |
| #29 | Duos Ranked Cup (Battle Royale) MEEvent 6· Oct 10, 4:52 PM UTC | 0 | 0 |
| #29 | Duos Ranked Cup (Battle Royale) MEEvent 6· Oct 10, 4:46 PM UTC | 4 | 0 |
| #23 | Duos Ranked Cup (Battle Royale) MEEvent 6· Oct 10, 4:41 PM UTC | 2 | 0 |
| #31 | Duos Ranked Cup (Battle Royale) MEEvent 6· Oct 10, 4:29 PM UTC | 2 | 0 |
| #44 | Duos Ranked Cup (Battle Royale) MEEvent 6· Oct 10, 4:24 PM UTC | 0 | 0 |
| #13 | Duos Ranked Cup (Battle Royale) MEEvent 6· Oct 10, 4:20 PM UTC | 1 | 0 |
| #7 | Duos Ranked Cup (Battle Royale) MEEvent 6· Oct 10, 4:00 PM UTC | 2 | 0 |
| #17 | Duos Ranked Cup (Battle Royale) MEEvent 6· Oct 10, 3:41 PM UTC | 6 | 0 |
| #18 | Duos Ranked Cup (Battle Royale) MEEvent 6· Oct 10, 3:29 PM UTC | 2 | 0 |
| #9 | Duos Ranked Cup (Battle Royale) MEEvent 6· Oct 10, 3:19 PM UTC | 11 | 0 |
1–22 of 22
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.