All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #15 | Reload ZB Duos Cash Cup NAWEvent 2 · Round 1· Sep 6, 10:33 PM UTC | 1 | 5 |
| #17 | Reload ZB Duos Cash Cup NAWEvent 2 · Round 1· Sep 6, 10:28 PM UTC | 0 | 0 |
| #18 | Reload ZB Duos Cash Cup NAWEvent 2 · Round 1· Sep 6, 10:24 PM UTC | 1 | 2 |
| #15 | Reload ZB Duos Cash Cup NAWEvent 2 · Round 1· Sep 6, 10:21 PM UTC | 0 | 3 |
| #4 | Reload ZB Duos Cash Cup NAWEvent 2 · Round 1· Sep 6, 10:16 PM UTC | 7 | 54 |
| #20 | Reload ZB Duos Cash Cup NAWEvent 2 · Round 1· Sep 6, 10:02 PM UTC | 0 | 0 |
| Victory | Reload ZB Duos Cash Cup NAWEvent 2 · Round 1· Sep 6, 9:59 PM UTC | 15 | 80 |
| #3 | Reload ZB Duos Cash Cup NAWEvent 2 · Round 1· Sep 6, 9:44 PM UTC | 6 | 57 |
| #12 | Reload ZB Duos Cash Cup NAWEvent 1 · Round 1· Aug 31, 1:33 AM UTC | 2 | 16 |
| #7 | Reload ZB Duos Cash Cup NAWEvent 1 · Round 1· Aug 31, 1:26 AM UTC | 1 | 29 |
| #18 | Reload ZB Duos Cash Cup NACEvent 1 · Round 1· Aug 31, 12:17 AM UTC | 0 | 0 |
| #19 | Reload ZB Duos Cash Cup NACEvent 1 · Round 1· Aug 31, 12:15 AM UTC | 0 | 0 |
| #18 | Reload ZB Duos Cash Cup NACEvent 1 · Round 1· Aug 31, 12:12 AM UTC | 0 | 0 |
| Victory | Reload ZB Duos Cash Cup NACEvent 1 · Round 1· Aug 31, 12:08 AM UTC | 18 | 80 |
| #19 | Reload ZB Duos Cash Cup NACEvent 1 · Round 1· Aug 30, 11:53 PM UTC | 1 | 2 |
| #18 | Reload ZB Duos Cash Cup NACEvent 1 · Round 1· Aug 30, 11:51 PM UTC | 1 | 2 |
| #8 | Reload ZB Duos Cash Cup NACEvent 1 · Round 1· Aug 30, 11:47 PM UTC | 4 | 32 |
| #4 | Reload ZB Duos Cash Cup NACEvent 1 · Round 1· Aug 30, 11:35 PM UTC | 5 | 50 |
| #3 | Reload ZB Duos Cash Cup NACEvent 1 · Round 1· Aug 30, 11:20 PM UTC | 9 | 63 |
| #32 | Console Zero Build Solo Victory Cup NAWEvent 1 · Round 1· Aug 30, 2:02 AM UTC | 0 | 19 |
| #15 | Console Zero Build Solo Victory Cup NAWEvent 1 · Round 1· Aug 30, 1:53 AM UTC | 1 | 38 |
1–21 of 21
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.