All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #4 | Duos Reload Ranked Cup (Zero Build) NACEvent 3· Sep 14, 1:56 AM UTC | 5 | 0 |
| #10 | Duos Reload Ranked Cup (Zero Build) NACEvent 3· Sep 14, 1:39 AM UTC | 6 | 0 |
| #10 | Duos Reload Ranked Cup (Zero Build) NACEvent 3· Sep 14, 1:28 AM UTC | 3 | 0 |
| #14 | Duos Reload Ranked Cup (Zero Build) NACEvent 3· Sep 14, 1:21 AM UTC | 3 | 0 |
| #9 | Duos Reload Ranked Cup (Zero Build) NACEvent 3· Sep 14, 1:12 AM UTC | 3 | 0 |
| #12 | Duos Reload Ranked Cup (Zero Build) NACEvent 3· Sep 14, 1:03 AM UTC | 3 | 0 |
| #14 | Duos Reload Ranked Cup (Zero Build) NACEvent 3· Sep 14, 12:59 AM UTC | 2 | 0 |
| #16 | Duos Reload Ranked Cup (Zero Build) NACEvent 3· Sep 14, 12:54 AM UTC | 3 | 0 |
| #9 | Duos Reload Ranked Cup (Zero Build) NACEvent 3· Sep 14, 12:46 AM UTC | 1 | 0 |
| #16 | Duos Reload Ranked Cup (Zero Build) NACEvent 3· Sep 14, 12:37 AM UTC | 4 | 0 |
| #8 | Duos Reload Ranked Cup (Zero Build) NACEvent 3· Sep 14, 12:32 AM UTC | 1 | 0 |
| #45 | Duos Ranked Cup (Zero Build) NACEvent 2· Sep 5, 1:05 AM UTC | 0 | 0 |
| #46 | Duos Ranked Cup (Zero Build) NACEvent 2· Sep 5, 1:00 AM UTC | 0 | 0 |
| #26 | Duos Ranked Cup (Zero Build) NACEvent 2· Sep 5, 12:56 AM UTC | 1 | 0 |
| #38 | Duos Ranked Cup (Zero Build) NACEvent 2· Sep 5, 12:44 AM UTC | 0 | 0 |
| #17 | Duos Ranked Cup (Zero Build) NACEvent 2· Sep 5, 12:38 AM UTC | 1 | 0 |
| #11 | Duos Ranked Cup (Zero Build) NACEvent 2· Sep 5, 12:23 AM UTC | 3 | 0 |
| #37 | Duos Ranked Cup (Zero Build) NACEvent 2· Sep 5, 12:06 AM UTC | 0 | 0 |
| #11 | Duos Ranked Cup (Zero Build) NACEvent 2· Sep 4, 11:59 PM UTC | 3 | 0 |
| #7 | Duos Ranked Cup (Zero Build) NACEvent 2· Sep 4, 11:40 PM UTC | 1 | 0 |
| #34 | Duos Ranked Cup (Zero Build) NACEvent 2· Sep 4, 11:23 PM UTC | 0 | 0 |
| #8 | Duos Ranked Cup (Zero Build) NACEvent 2· Sep 4, 11:17 PM UTC | 3 | 0 |
1–22 of 22
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.