All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #5 | Reload ZB Duos Cash Cup OCEEvent 5 · Round 1· Oct 11, 5:31 AM UTC | 5 | 45 |
| #20 | Reload ZB Duos Cash Cup OCEEvent 5 · Round 1· Oct 11, 5:13 AM UTC | 0 | 0 |
| #4 | Reload ZB Duos Cash Cup OCEEvent 5 · Round 1· Oct 11, 5:03 AM UTC | 7 | 54 |
| #13 | Reload ZB Duos Cash Cup OCEEvent 5 · Round 1· Oct 11, 4:47 AM UTC | 4 | 17 |
| #2 | Reload ZB Duos Cash Cup OCEEvent 5 · Round 1· Oct 11, 4:41 AM UTC | 13 | 70 |
| #17 | Reload ZB Duos Cash Cup OCEEvent 5 · Round 1· Oct 11, 4:25 AM UTC | 1 | 2 |
| #4 | Reload ZB Duos Cash Cup OCEEvent 5 · Round 1· Oct 11, 4:20 AM UTC | 21 | 60 |
| Victory | Reload ZB Duos Cash Cup OCEEvent 5 · Round 1· Oct 11, 4:03 AM UTC | 13 | 80 |
| #3 | Reload ZB Duos Cash Cup OCEEvent 5 · Round 1· Oct 11, 3:44 AM UTC | 10 | 65 |
| #13 | Street Fighter Cup Zero Build Reload OCERound 1· Oct 9, 9:28 AM UTC | 8 | 25 |
| #15 | Street Fighter Cup Zero Build Reload OCERound 1· Oct 9, 9:22 AM UTC | 3 | 9 |
| #19 | Street Fighter Cup Zero Build Reload OCERound 1· Oct 9, 9:14 AM UTC | 1 | 2 |
| #9 | Street Fighter Cup Zero Build Reload OCERound 1· Oct 9, 9:11 AM UTC | 2 | 25 |
| #12 | Street Fighter Cup Zero Build Reload OCERound 1· Oct 9, 8:56 AM UTC | 2 | 16 |
| #18 | Street Fighter Cup Zero Build Reload OCERound 1· Oct 9, 8:49 AM UTC | 2 | 4 |
| #10 | Street Fighter Cup Zero Build Reload OCERound 1· Oct 9, 8:39 AM UTC | 14 | 38 |
| #10 | Street Fighter Cup Zero Build Reload OCERound 1· Oct 9, 8:24 AM UTC | 8 | 34 |
| #14 | Street Fighter Cup Zero Build Reload OCERound 1· Oct 9, 8:08 AM UTC | 1 | 8 |
| Victory | Street Fighter Cup Zero Build Reload OCERound 1· Oct 9, 7:57 AM UTC | 14 | 80 |
| #4 | Street Fighter Cup Zero Build Reload OCERound 1· Oct 9, 7:42 AM UTC | 10 | 60 |
| #5 | Street Fighter Cup Zero Build Reload OCERound 1· Oct 9, 7:26 AM UTC | 7 | 49 |
1–21 of 21
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.