All games
| Result | Tournament | Elims | Pts | Damage |
|---|---|---|---|---|
| #38 | Solo Reload Ranked Cup (Zero Build) NACEvent 3· Sep 8, 1:30 AM UTC | 1 | 0 | — |
| #33 | Solo Reload Ranked Cup (Zero Build) NACEvent 3· Sep 8, 1:26 AM UTC | 0 | 0 | — |
| #33 | Solo Reload Ranked Cup (Zero Build) NACEvent 3· Sep 8, 1:21 AM UTC | 3 | 0 | — |
| #31 | Solo Reload Ranked Cup (Zero Build) NACEvent 3· Sep 8, 1:14 AM UTC | 3 | 0 | — |
| #13 | Solo Reload Ranked Cup (Zero Build) NACEvent 3· Sep 8, 1:07 AM UTC | 1 | 0 | — |
| #32 | Solo Reload Ranked Cup (Zero Build) NACEvent 3· Sep 8, 12:55 AM UTC | 0 | 0 | — |
| #6 | Solo Reload Ranked Cup (Zero Build) NACEvent 3· Sep 8, 12:47 AM UTC | 2 | 0 | — |
| #35 | Solo Reload Ranked Cup (Zero Build) NACEvent 3· Sep 8, 12:31 AM UTC | 0 | 0 | — |
| #12 | Solo Reload Ranked Cup (Zero Build) NACEvent 3· Sep 8, 12:21 AM UTC | 1 | 0 | — |
| #10 | Solo Reload Ranked Cup (Zero Build) NACEvent 3· Sep 8, 12:10 AM UTC | 1 | 0 | — |
| #24 | Solo Reload Ranked Cup (Zero Build) NACEvent 3· Sep 7, 11:56 PM UTC | 0 | 0 | — |
| #8 | Solo Reload Ranked Cup (Zero Build) NACEvent 3· Sep 7, 11:47 PM UTC | 5 | 0 | — |
| #9 | Arenas Test Cup NACEvent 4· Sep 5, 12:35 AM UTC | 3 | 20 | 1,096 |
| #12 | Arenas Test Cup NACEvent 4· Sep 5, 12:25 AM UTC | 0 | 8 | 207 |
| #12 | Arenas Test Cup NACEvent 4· Sep 5, 12:18 AM UTC | 1 | 8 | 909 |
| #11 | Arenas Test Cup NACEvent 4· Sep 5, 12:05 AM UTC | 0 | 12 | 98 |
| #11 | Arenas Test Cup NACEvent 4· Sep 4, 11:50 PM UTC | 1 | 12 | 523 |
| #10 | Arenas Test Cup NACEvent 4· Sep 4, 11:42 PM UTC | 1 | 16 | 661 |
| #14 | Arenas Test Cup NACEvent 4· Sep 4, 11:34 PM UTC | 1 | 4 | 394 |
| #11 | Arenas Test Cup NACEvent 4· Sep 4, 11:26 PM UTC | 2 | 12 | 662 |
| #9 | Arenas Test Cup NACEvent 4· Sep 4, 11:16 PM UTC | 0 | 20 | 435 |
| #11 | Arenas Test Cup NACEvent 4· Sep 4, 11:09 PM UTC | 1 | 12 | 663 |
1–22 of 22
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.