All games
| Result | Tournament | Elims | Pts | Damage |
|---|---|---|---|---|
| #8 | Duos Reload Ranked Cup (Zero Build) EUEvent 6· Oct 11, 6:24 PM UTC | 3 | 0 | — |
| #16 | Duos Reload Ranked Cup (Battle Royale) MEEvent 6· Oct 11, 4:42 PM UTC | 0 | 0 | — |
| #16 | Duos Reload Ranked Cup (Battle Royale) MEEvent 6· Oct 11, 4:38 PM UTC | 2 | 0 | — |
| #6 | Duos Reload Ranked Cup (Battle Royale) MEEvent 6· Oct 11, 4:35 PM UTC | 10 | 0 | — |
| #4 | Duos Reload Ranked Cup (Battle Royale) MEEvent 6· Oct 11, 4:23 PM UTC | 6 | 0 | — |
| #12 | Duos Reload Ranked Cup (Battle Royale) MEEvent 6· Oct 11, 4:07 PM UTC | 1 | 0 | — |
| #19 | Duos Reload Ranked Cup (Battle Royale) MEEvent 6· Oct 11, 4:00 PM UTC | 0 | 0 | — |
| #4 | Duos Reload Ranked Cup (Battle Royale) MEEvent 6· Oct 11, 3:57 PM UTC | 7 | 0 | — |
| #17 | Duos Reload Ranked Cup (Battle Royale) MEEvent 6· Oct 11, 3:43 PM UTC | 0 | 0 | — |
| #2 | Duos Reload Ranked Cup (Battle Royale) MEEvent 6· Oct 11, 3:35 PM UTC | 9 | 0 | — |
| #19 | Duos Reload Ranked Cup (Battle Royale) MEEvent 6· Oct 11, 3:18 PM UTC | 0 | 0 | — |
| #7 | Duos Reload Ranked Cup (Battle Royale) MEEvent 6· Oct 11, 3:13 PM UTC | 2 | 0 | — |
| Victory | Arenas Test Cup MEEvent 7· Oct 11, 12:34 PM UTC | 12 | 30 | 2,975 |
| #2 | Arenas Test Cup MEEvent 7· Oct 11, 12:22 PM UTC | 9 | 24 | 2,198 |
| #2 | Arenas Test Cup MEEvent 7· Oct 11, 12:07 PM UTC | 6 | 24 | 1,540 |
| #2 | Arenas Test Cup MEEvent 7· Oct 11, 11:54 AM UTC | 8 | 24 | 2,471 |
| Victory | Arenas Test Cup MEEvent 7· Oct 11, 11:39 AM UTC | 10 | 30 | 2,538 |
| #38 | Duos Ranked Cup (Battle Royale) MEEvent 6· Oct 10, 5:04 PM UTC | 0 | 0 | — |
| #10 | Street Fighter Cup Reload MERound 1· Oct 9, 5:00 PM UTC | 5 | 28 | — |
| #8 | Street Fighter Cup Reload MERound 1· Oct 9, 4:53 PM UTC | 13 | 44 | — |
| #4 | Street Fighter Cup Reload MERound 1· Oct 9, 4:42 PM UTC | 20 | 60 | — |
1–21 of 21
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.