All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #5 | Elite Kado Thorne Cup Reload NACRound 1· Oct 14, 1:45 AM UTC | 4 | 51 |
| #17 | Elite Kado Thorne Cup Reload NACRound 1· Oct 14, 1:26 AM UTC | 3 | 20 |
| #15 | Elite Kado Thorne Cup Reload NACRound 1· Oct 14, 1:17 AM UTC | 8 | 33 |
| #36 | Elite Kado Thorne Cup Reload NACRound 1· Oct 14, 12:28 AM UTC | 1 | 2 |
| #21 | Elite Kado Thorne Cup Reload NACRound 1· Oct 14, 12:23 AM UTC | 5 | 20 |
| #36 | Elite Kado Thorne Cup Reload NACRound 1· Oct 14, 12:12 AM UTC | 0 | 0 |
| #28 | Elite Kado Thorne Cup Reload NACRound 1· Oct 14, 12:07 AM UTC | 2 | 7 |
| #2 | Elite Kado Thorne Cup Reload NACRound 1· Oct 13, 11:58 PM UTC | 15 | 74 |
| #28 | Elite Kado Thorne Cup Reload NACRound 1· Oct 13, 11:35 PM UTC | 2 | 7 |
| #6 | Elite Kado Thorne Cup Reload NACRound 1· Oct 13, 11:27 PM UTC | 4 | 48 |
| #21 | Elite Kado Thorne Cup Reload NACRound 1· Oct 13, 11:11 PM UTC | 3 | 16 |
| #13 | Street Fighter Cup Reload NACRound 1· Oct 10, 1:39 AM UTC | 5 | 19 |
| #10 | Street Fighter Cup Reload NACRound 1· Oct 10, 1:26 AM UTC | 8 | 34 |
| #2 | Street Fighter Cup Reload NACRound 1· Oct 10, 1:13 AM UTC | 17 | 70 |
| #8 | Street Fighter Cup Reload NACRound 1· Oct 10, 12:55 AM UTC | 5 | 34 |
| #2 | Street Fighter Cup Reload NACRound 1· Oct 10, 12:40 AM UTC | 12 | 70 |
| #11 | Street Fighter Cup Reload NACRound 1· Oct 10, 12:24 AM UTC | 1 | 17 |
| #16 | Street Fighter Cup Reload NACRound 1· Oct 10, 12:12 AM UTC | 0 | 0 |
| Victory | Street Fighter Cup Reload NACRound 1· Oct 10, 12:08 AM UTC | 26 | 80 |
| #17 | Street Fighter Cup Reload NACRound 1· Oct 9, 11:50 PM UTC | 2 | 4 |
| #12 | Street Fighter Cup Reload NACRound 1· Oct 9, 11:43 PM UTC | 5 | 22 |
| #5 | Street Fighter Cup Reload NACRound 1· Oct 9, 11:32 PM UTC | 11 | 55 |
| #6 | Street Fighter Cup Reload NACRound 1· Oct 9, 11:17 PM UTC | 7 | 44 |
1–23 of 23
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.