All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #24 | Duos Ranked Cup (Battle Royale) BREvent 6· Oct 10, 9:14 PM UTC | 1 | 0 |
| #18 | Street Fighter Cup Reload BRRound 1· Oct 9, 10:51 PM UTC | 0 | 0 |
| #17 | Street Fighter Cup Reload BRRound 1· Oct 9, 10:45 PM UTC | 1 | 2 |
| #17 | Street Fighter Cup Reload BRRound 1· Oct 9, 10:40 PM UTC | 0 | 0 |
| #12 | Street Fighter Cup Reload BRRound 1· Oct 9, 10:35 PM UTC | 5 | 22 |
| #13 | Street Fighter Cup Reload BRRound 1· Oct 9, 10:25 PM UTC | 0 | 9 |
| #5 | Street Fighter Cup Reload BRRound 1· Oct 9, 10:17 PM UTC | 7 | 49 |
| #20 | Street Fighter Cup Reload BRRound 1· Oct 9, 10:00 PM UTC | 0 | 0 |
| #12 | Street Fighter Cup Reload BRRound 1· Oct 9, 9:58 PM UTC | 7 | 26 |
| #12 | Street Fighter Cup Zero Build Reload BRRound 1· Oct 9, 9:47 PM UTC | 0 | 12 |
| #14 | Street Fighter Cup Reload BRRound 1· Oct 9, 9:41 PM UTC | 2 | 10 |
| #7 | Street Fighter Cup Reload BRRound 1· Oct 9, 9:24 PM UTC | 3 | 33 |
| #15 | Duos Reload Ranked Cup (Battle Royale) NACEvent 1· Aug 31, 12:56 AM UTC | 2 | 0 |
| #14 | Duos Reload Ranked Cup (Battle Royale) NACEvent 1· Aug 31, 12:50 AM UTC | 1 | 0 |
| #19 | Duos Reload Ranked Cup (Battle Royale) NACEvent 1· Aug 31, 12:43 AM UTC | 1 | 0 |
| #13 | Duos Reload Ranked Cup (Battle Royale) NACEvent 1· Aug 31, 12:39 AM UTC | 2 | 0 |
| #13 | Duos Reload Ranked Cup (Battle Royale) NACEvent 1· Aug 31, 12:31 AM UTC | 2 | 0 |
| #4 | Duos Reload Ranked Cup (Battle Royale) NACEvent 1· Aug 31, 12:24 AM UTC | 2 | 0 |
| #6 | Duos Reload Ranked Cup (Battle Royale) NACEvent 1· Aug 31, 12:08 AM UTC | 5 | 0 |
| #6 | Duos Reload Ranked Cup (Battle Royale) NACEvent 1· Aug 30, 11:58 PM UTC | 5 | 0 |
| #3 | Duos Reload Ranked Cup (Battle Royale) NACEvent 1· Aug 30, 11:25 PM UTC | 4 | 0 |
| #20 | Duos Reload Ranked Cup (Battle Royale) NACEvent 1· Aug 30, 11:08 PM UTC | 0 | 0 |
1–22 of 22
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.