All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #17 | Elite Kado Thorne Cup Reload NACRound 1· Oct 14, 1:37 AM UTC | 1 | 16 |
| #24 | Elite Kado Thorne Cup Reload NACRound 1· Oct 14, 1:23 AM UTC | 1 | 9 |
| Victory | Elite Kado Thorne Cup Reload NACRound 1· Oct 14, 1:10 AM UTC | 7 | 74 |
| #34 | Elite Kado Thorne Cup Reload NACRound 1· Oct 14, 12:34 AM UTC | 0 | 0 |
| #14 | Elite Kado Thorne Cup Reload NACRound 1· Oct 14, 12:29 AM UTC | 1 | 21 |
| #20 | Elite Kado Thorne Cup Reload NACRound 1· Oct 14, 12:14 AM UTC | 1 | 13 |
| #39 | Elite Kado Thorne Cup Reload NACRound 1· Oct 14, 12:03 AM UTC | 2 | 4 |
| #3 | Elite Kado Thorne Cup Reload NACRound 1· Oct 14, 12:00 AM UTC | 4 | 58 |
| #8 | Elite Kado Thorne Cup Reload NACRound 1· Oct 13, 11:42 PM UTC | 3 | 40 |
| #24 | Elite Kado Thorne Cup Reload NACRound 1· Oct 13, 11:20 PM UTC | 1 | 9 |
| #17 | Elite Kado Thorne Cup Reload NACRound 1· Oct 13, 11:11 PM UTC | 0 | 14 |
| #4 | Street Fighter Cup Reload NACRound 1· Oct 10, 1:14 AM UTC | 5 | 50 |
| #6 | Street Fighter Cup Reload NACRound 1· Oct 10, 12:57 AM UTC | 4 | 38 |
| #19 | Street Fighter Cup Reload NACRound 1· Oct 10, 12:41 AM UTC | 1 | 2 |
| #12 | Street Fighter Cup Reload NACRound 1· Oct 10, 12:38 AM UTC | 6 | 24 |
| #10 | Street Fighter Cup Reload NACRound 1· Oct 10, 12:23 AM UTC | 0 | 18 |
| #9 | Street Fighter Cup Reload NACRound 1· Oct 10, 12:11 AM UTC | 5 | 31 |
| #16 | Street Fighter Cup Reload NACRound 1· Oct 10, 12:02 AM UTC | 0 | 0 |
| #7 | Street Fighter Cup Reload NACRound 1· Oct 9, 11:58 PM UTC | 3 | 33 |
| Victory | Street Fighter Cup Reload NACRound 1· Oct 9, 11:44 PM UTC | 7 | 74 |
| #13 | Street Fighter Cup Reload NACRound 1· Oct 9, 11:29 PM UTC | 1 | 11 |
| #7 | Street Fighter Cup Reload NACRound 1· Oct 9, 11:21 PM UTC | 2 | 31 |
| #11 | Street Fighter Cup Reload NACRound 1· Oct 9, 11:09 PM UTC | 8 | 31 |
1–23 of 23
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.