All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| Victory | Street Fighter Cup Reload EURound 1· Oct 9, 7:44 PM UTC | 10 | 80 |
| #15 | Street Fighter Cup Reload EURound 1· Oct 9, 7:26 PM UTC | 4 | 11 |
| #2 | Street Fighter Cup Reload EURound 1· Oct 9, 7:23 PM UTC | 9 | 68 |
| #14 | Street Fighter Cup Reload EURound 1· Oct 9, 7:06 PM UTC | 1 | 8 |
| #10 | Street Fighter Cup Reload EURound 1· Oct 9, 6:59 PM UTC | 0 | 18 |
| #2 | Street Fighter Cup Reload EURound 1· Oct 9, 6:46 PM UTC | 2 | 54 |
| #18 | Street Fighter Cup Reload EURound 1· Oct 9, 6:27 PM UTC | 6 | 12 |
| #5 | Street Fighter Cup Reload EURound 1· Oct 9, 6:21 PM UTC | 8 | 51 |
| #9 | Street Fighter Cup Reload EURound 1· Oct 9, 6:03 PM UTC | 5 | 31 |
| #8 | Street Fighter Cup Reload EURound 1· Oct 9, 5:50 PM UTC | 2 | 28 |
| #2 | Street Fighter Cup Reload EURound 1· Oct 9, 5:38 PM UTC | 4 | 58 |
| Victory | Street Fighter Cup Reload EURound 1· Oct 9, 5:20 PM UTC | 7 | 74 |
| #2 | Reload ZB Duos Cash Cup EUEvent 1 · Round 1· Aug 30, 7:45 PM UTC | 1 | 52 |
| #8 | Reload ZB Duos Cash Cup EUEvent 1 · Round 1· Aug 30, 6:58 PM UTC | 0 | 24 |
| #18 | Reload ZB Duos Cash Cup EUEvent 1 · Round 1· Aug 30, 6:45 PM UTC | 1 | 2 |
| #3 | Reload ZB Duos Cash Cup EUEvent 1 · Round 1· Aug 30, 6:42 PM UTC | 5 | 55 |
| #4 | Reload ZB Duos Cash Cup EUEvent 1 · Round 1· Aug 30, 6:27 PM UTC | 6 | 52 |
| #18 | Reload ZB Duos Cash Cup EUEvent 1 · Round 1· Aug 30, 6:12 PM UTC | 3 | 6 |
| #13 | Reload ZB Duos Cash Cup EUEvent 1 · Round 1· Aug 30, 6:07 PM UTC | 5 | 19 |
| #2 | Reload ZB Duos Cash Cup EUEvent 1 · Round 1· Aug 30, 5:54 PM UTC | 7 | 64 |
| #2 | Reload ZB Duos Cash Cup EUEvent 1 · Round 1· Aug 30, 5:38 PM UTC | 4 | 58 |
| #14 | Reload ZB Duos Cash Cup EUEvent 1 · Round 1· Aug 30, 5:22 PM UTC | 2 | 10 |
| #2 | Reload ZB Duos Cash Cup EUEvent 1 · Round 1· Aug 30, 5:17 PM UTC | 8 | 66 |
1–23 of 23
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.