All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #69 | Console Zero Build Solo Victory Cup NACEvent 6 · Round 1· Oct 10, 7:27 PM UTC | 1 | 2 |
| #39 | Console Zero Build Solo Victory Cup NACEvent 6 · Round 1· Oct 10, 7:20 PM UTC | 0 | 12 |
| #94 | Console Zero Build Solo Victory Cup NACEvent 6 · Round 1· Oct 10, 7:05 PM UTC | 0 | 0 |
| #81 | Console Zero Build Solo Victory Cup NACEvent 6 · Round 1· Oct 10, 7:01 PM UTC | 0 | 0 |
| #46 | Console Zero Build Solo Victory Cup NACEvent 6 · Round 1· Oct 10, 6:59 PM UTC | 1 | 7 |
| #2 | Console Zero Build Solo Victory Cup NACEvent 6 · Round 1· Oct 10, 6:43 PM UTC | 2 | 57 |
| #21 | Console Zero Build Solo Victory Cup NACEvent 6 · Round 1· Oct 10, 6:18 PM UTC | 0 | 30 |
| #88 | Console Zero Build Solo Victory Cup NACEvent 6 · Round 1· Oct 10, 6:02 PM UTC | 0 | 0 |
| #17 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 1:09 AM UTC | 3 | 6 |
| #13 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 1:04 AM UTC | 4 | 17 |
| #18 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 12:57 AM UTC | 2 | 4 |
| Victory | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 12:51 AM UTC | 6 | 72 |
| #5 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 12:35 AM UTC | 12 | 55 |
| #2 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 12:20 AM UTC | 18 | 70 |
| #15 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 12:05 AM UTC | 0 | 3 |
| #3 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 12:00 AM UTC | 14 | 65 |
| #6 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 9, 11:41 PM UTC | 14 | 50 |
| #3 | Duos Reload Ranked Cup (Battle Royale) NACEvent 1· Aug 31, 12:46 AM UTC | 4 | 0 |
| #8 | Duos Reload Ranked Cup (Battle Royale) NACEvent 1· Aug 31, 12:30 AM UTC | 5 | 0 |
| #2 | Arenas Test Cup NACEvent 2· Aug 31, 12:11 AM UTC | 0 | 50 |
1–20 of 20
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.