All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #94 | Console Zero Build Solo Victory Cup NACEvent 1 · Round 1· Aug 30, 12:17 AM UTC | 0 | 0 |
| #21 | Console Zero Build Solo Victory Cup NACEvent 1 · Round 1· Aug 30, 12:12 AM UTC | 0 | 30 |
| #95 | Console Zero Build Solo Victory Cup NACEvent 1 · Round 1· Aug 29, 11:54 PM UTC | 0 | 0 |
| #82 | Console Zero Build Solo Victory Cup NACEvent 1 · Round 1· Aug 29, 11:51 PM UTC | 0 | 0 |
| #21 | Console Zero Build Solo Victory Cup NACEvent 1 · Round 1· Aug 29, 11:47 PM UTC | 0 | 30 |
| #40 | Console Zero Build Solo Victory Cup NACEvent 1 · Round 1· Aug 29, 11:31 PM UTC | 0 | 11 |
| #64 | Console Zero Build Solo Victory Cup NACEvent 1 · Round 1· Aug 29, 11:20 PM UTC | 0 | 0 |
| #21 | Console Zero Build Solo Victory Cup NACEvent 1 · Round 1· Aug 29, 11:15 PM UTC | 0 | 30 |
| #9 | Solo Reload Ranked Cup (Zero Build) NACEvent 1· Aug 26, 2:01 AM UTC | 1 | 0 |
| #3 | Solo Reload Ranked Cup (Zero Build) NACEvent 1· Aug 26, 1:48 AM UTC | 3 | 0 |
| #9 | Solo Reload Ranked Cup (Zero Build) NACEvent 1· Aug 26, 1:32 AM UTC | 0 | 0 |
| #4 | Solo Reload Ranked Cup (Zero Build) NACEvent 1· Aug 26, 1:19 AM UTC | 0 | 0 |
| #5 | Solo Reload Ranked Cup (Zero Build) NACEvent 1· Aug 26, 1:03 AM UTC | 1 | 0 |
| #16 | Solo Reload Ranked Cup (Zero Build) NACEvent 1· Aug 26, 12:48 AM UTC | 0 | 0 |
| #10 | Solo Reload Ranked Cup (Zero Build) NACEvent 1· Aug 26, 12:36 AM UTC | 2 | 0 |
| #2 | Solo Reload Ranked Cup (Zero Build) NACEvent 1· Aug 26, 12:20 AM UTC | 1 | 0 |
| #3 | Solo Reload Ranked Cup (Zero Build) NACEvent 1· Aug 26, 12:02 AM UTC | 1 | 0 |
| #22 | Solo Reload Ranked Cup (Zero Build) NACEvent 1· Aug 25, 11:47 PM UTC | 0 | 0 |
| #7 | Solo Reload Ranked Cup (Zero Build) NACEvent 1· Aug 25, 11:39 PM UTC | 1 | 0 |
| #17 | Solo Reload Ranked Cup (Zero Build) NACEvent 1· Aug 25, 11:26 PM UTC | 0 | 0 |
1–20 of 20
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.