All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #17 | Duos Reload Ranked Cup (Zero Build) EUEvent 3· Sep 13, 5:25 PM UTC | 0 | 0 |
| #12 | Duos Reload Ranked Cup (Zero Build) EUEvent 3· Sep 13, 5:21 PM UTC | 0 | 0 |
| #63 | Solo Ranked Cup (Battle Royale) EUEvent 3· Sep 6, 5:48 PM UTC | 0 | 0 |
| #99 | Solo Ranked Cup (Battle Royale) EUEvent 3· Sep 6, 5:43 PM UTC | 0 | 0 |
| #89 | Solo Ranked Cup (Battle Royale) EUEvent 3· Sep 6, 5:32 PM UTC | 0 | 0 |
| #59 | Solo Ranked Cup (Battle Royale) EUEvent 3· Sep 6, 5:29 PM UTC | 1 | 0 |
| #78 | Solo Ranked Cup (Battle Royale) EUEvent 3· Sep 6, 5:25 PM UTC | 0 | 0 |
| #44 | Solo Ranked Cup (Battle Royale) EUEvent 3· Sep 6, 5:21 PM UTC | 0 | 0 |
| #63 | Solo Ranked Cup (Battle Royale) EUEvent 3· Sep 6, 5:15 PM UTC | 0 | 0 |
| #55 | Solo Ranked Cup (Battle Royale) EUEvent 3· Sep 6, 5:11 PM UTC | 0 | 0 |
| #11 | Duos Reload Ranked Cup (Zero Build) EUEvent 2· Sep 5, 6:07 PM UTC | 0 | 0 |
| #19 | Duos Reload Ranked Cup (Zero Build) EUEvent 2· Sep 5, 6:02 PM UTC | 1 | 0 |
| #16 | Duos Reload Ranked Cup (Zero Build) EUEvent 2· Sep 5, 5:59 PM UTC | 1 | 0 |
| #11 | Duos Reload Ranked Cup (Zero Build) EUEvent 2· Sep 5, 5:55 PM UTC | 1 | 0 |
| #12 | Duos Reload Ranked Cup (Zero Build) EUEvent 2· Sep 5, 5:49 PM UTC | 4 | 0 |
| #15 | Duos Reload Ranked Cup (Zero Build) EUEvent 2· Sep 5, 5:45 PM UTC | 1 | 0 |
| #15 | Duos Reload Ranked Cup (Zero Build) EUEvent 2· Sep 5, 5:41 PM UTC | 2 | 0 |
| #13 | Duos Reload Ranked Cup (Zero Build) EUEvent 2· Sep 5, 5:34 PM UTC | 0 | 0 |
| #14 | Duos Reload Ranked Cup (Zero Build) EUEvent 2· Sep 5, 5:29 PM UTC | 4 | 0 |
| #14 | Duos Reload Ranked Cup (Zero Build) EUEvent 2· Sep 5, 5:24 PM UTC | 2 | 0 |
| #3 | Duos Reload Ranked Cup (Zero Build) EUEvent 2· Sep 5, 5:17 PM UTC | 1 | 0 |
| #14 | Duos Reload Ranked Cup (Zero Build) EUEvent 2· Sep 5, 5:04 PM UTC | 3 | 0 |
1–22 of 22
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.