All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #18 | Street Fighter Cup Zero Build Reload NAWRound 1· Oct 10, 3:01 AM UTC | 2 | 4 |
| #7 | Street Fighter Cup Zero Build Reload NAWRound 1· Oct 10, 2:55 AM UTC | 7 | 41 |
| #16 | Street Fighter Cup Zero Build Reload NAWRound 1· Oct 10, 2:43 AM UTC | 3 | 6 |
| #3 | Street Fighter Cup Zero Build Reload NAWRound 1· Oct 10, 2:38 AM UTC | 10 | 65 |
| #17 | Street Fighter Cup Zero Build Reload NAWRound 1· Oct 10, 2:22 AM UTC | 3 | 6 |
| #10 | Street Fighter Cup Zero Build Reload NAWRound 1· Oct 10, 1:56 AM UTC | 3 | 24 |
| #12 | Street Fighter Cup Zero Build Reload NAWRound 1· Oct 10, 1:45 AM UTC | 2 | 16 |
| #10 | Street Fighter Cup Zero Build Reload NAWRound 1· Oct 10, 1:36 AM UTC | 2 | 22 |
| #10 | Street Fighter Cup Zero Build Reload NAWRound 1· Oct 10, 1:26 AM UTC | 5 | 28 |
| #10 | Street Fighter Cup Zero Build Reload NAWRound 1· Oct 10, 1:18 AM UTC | 4 | 26 |
| #12 | Street Fighter Cup Zero Build Reload NAWRound 1· Oct 10, 1:09 AM UTC | 5 | 22 |
| #63 | Solo Ranked Cup (Battle Royale) NACEvent 4· Sep 14, 11:24 PM UTC | 2 | 0 |
| #2 | Duos Reload Ranked Cup (Battle Royale) NACEvent 3· Sep 14, 12:58 AM UTC | 3 | 0 |
| #4 | Duos Reload Ranked Cup (Battle Royale) NACEvent 3· Sep 14, 12:42 AM UTC | 5 | 0 |
| #4 | Duos Reload Ranked Cup (Battle Royale) NACEvent 3· Sep 14, 12:27 AM UTC | 1 | 0 |
| #6 | Duos Reload Ranked Cup (Battle Royale) NACEvent 3· Sep 14, 12:13 AM UTC | 4 | 0 |
| #3 | Duos Reload Ranked Cup (Battle Royale) NACEvent 3· Sep 13, 11:57 PM UTC | 4 | 0 |
| #11 | Duos Ranked Cup (Zero Build) NACEvent 1· Aug 30, 1:22 AM UTC | 0 | 0 |
| #41 | Duos Ranked Cup (Zero Build) NACEvent 1· Aug 30, 1:08 AM UTC | 0 | 0 |
| #26 | Duos Ranked Cup (Zero Build) NACEvent 1· Aug 30, 12:52 AM UTC | 0 | 0 |
| #40 | Duos Ranked Cup (Zero Build) NACEvent 1· Aug 30, 12:38 AM UTC | 1 | 0 |
1–21 of 21
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.