All games
| Result | Tournament | Elims | Pts | Damage |
|---|---|---|---|---|
| #27 | Duos Ranked Cup (Battle Royale) NACEvent 6· Oct 10, 11:46 PM UTC | 1 | 0 | — |
| #5 | Duos Ranked Cup (Battle Royale) NACEvent 6· Oct 10, 11:40 PM UTC | 2 | 0 | — |
| #7 | Duos Ranked Cup (Battle Royale) NACEvent 6· Oct 10, 11:21 PM UTC | 2 | 0 | — |
| #7 | Reload ZB Duos Cash Cup NACEvent 2 · Round 1· Sep 6, 9:09 PM UTC | 3 | 33 | — |
| #19 | Reload ZB Duos Cash Cup NACEvent 2 · Round 1· Sep 6, 8:55 PM UTC | 1 | 2 | — |
| #9 | Reload ZB Duos Cash Cup NACEvent 2 · Round 1· Sep 6, 8:51 PM UTC | 2 | 25 | — |
| #8 | Reload ZB Duos Cash Cup NACEvent 2 · Round 1· Sep 6, 8:43 PM UTC | 0 | 24 | — |
| #7 | Reload ZB Duos Cash Cup NACEvent 2 · Round 1· Sep 6, 8:30 PM UTC | 3 | 33 | — |
| #10 | Reload ZB Duos Cash Cup NACEvent 2 · Round 1· Sep 6, 8:18 PM UTC | 0 | 18 | — |
| #17 | Reload ZB Duos Cash Cup NACEvent 2 · Round 1· Sep 6, 8:05 PM UTC | 1 | 2 | — |
| #2 | Reload ZB Duos Cash Cup NACEvent 2 · Round 1· Sep 6, 8:02 PM UTC | 9 | 68 | — |
| #3 | Reload ZB Duos Cash Cup NACEvent 2 · Round 1· Sep 6, 7:47 PM UTC | 7 | 59 | — |
| #9 | Reload ZB Duos Cash Cup NACEvent 2 · Round 1· Sep 6, 7:32 PM UTC | 3 | 27 | — |
| #19 | Reload ZB Duos Cash Cup NACEvent 2 · Round 1· Sep 6, 7:20 PM UTC | 2 | 4 | — |
| #2 | Reload ZB Duos Cash Cup NACEvent 2 · Round 1· Sep 6, 7:16 PM UTC | 7 | 64 | — |
| #4 | Arenas Test Cup EUEvent 5· Sep 6, 6:46 PM UTC | 8 | 40 | 2,367 |
| #9 | Arenas Test Cup EUEvent 5· Sep 6, 6:25 PM UTC | 0 | 20 | 573 |
| #6 | Arenas Test Cup EUEvent 5· Sep 6, 6:16 PM UTC | 3 | 32 | 1,166 |
| #4 | Arenas Test Cup EUEvent 5· Sep 6, 6:02 PM UTC | 6 | 40 | 2,029 |
| #12 | Arenas Test Cup EUEvent 5· Sep 6, 5:44 PM UTC | 1 | 8 | 581 |
| #4 | Arenas Test Cup EUEvent 5· Sep 6, 5:35 PM UTC | 7 | 40 | 2,220 |
| #5 | Arenas Test Cup EUEvent 5· Sep 6, 5:17 PM UTC | 5 | 36 | 1,596 |
1–22 of 22
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.