All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #14 | Console Zero Build Solo Victory Cup NAWEvent 6 · Round 1· Oct 10, 9:21 PM UTC | 0 | 37 |
| #50 | Console Zero Build Solo Victory Cup NAWEvent 6 · Round 1· Oct 10, 9:01 PM UTC | 0 | 1 |
| #17 | Console Zero Build Solo Victory Cup NAWEvent 6 · Round 1· Oct 10, 8:56 PM UTC | 0 | 34 |
| #53 | Console Zero Build Solo Victory Cup NAWEvent 6 · Round 1· Oct 10, 8:36 PM UTC | 0 | 0 |
| #66 | Console Zero Build Solo Victory Cup NAWEvent 6 · Round 1· Oct 10, 8:29 PM UTC | 0 | 0 |
| #39 | Console Zero Build Solo Victory Cup NAWEvent 6 · Round 1· Oct 10, 8:25 PM UTC | 0 | 12 |
| #66 | Console Zero Build Solo Victory Cup NAWEvent 6 · Round 1· Oct 10, 8:18 PM UTC | 0 | 0 |
| #64 | Console Zero Build Solo Victory Cup NAWEvent 6 · Round 1· Oct 10, 8:14 PM UTC | 0 | 0 |
| #4 | Street Fighter Cup Zero Build Reload NAWRound 1· Oct 10, 2:59 AM UTC | 0 | 40 |
| #5 | Street Fighter Cup Zero Build Reload NAWRound 1· Oct 10, 2:41 AM UTC | 4 | 43 |
| #11 | Street Fighter Cup Zero Build Reload NAWRound 1· Oct 10, 2:26 AM UTC | 1 | 17 |
| #13 | Street Fighter Cup Zero Build Reload NAWRound 1· Oct 10, 2:13 AM UTC | 0 | 9 |
| #10 | Street Fighter Cup Zero Build Reload NAWRound 1· Oct 10, 2:06 AM UTC | 1 | 20 |
| #14 | Street Fighter Cup Zero Build Reload NAWRound 1· Oct 10, 1:58 AM UTC | 0 | 6 |
| #9 | Street Fighter Cup Zero Build Reload NAWRound 1· Oct 10, 1:52 AM UTC | 0 | 21 |
| #5 | Street Fighter Cup Zero Build Reload NAWRound 1· Oct 10, 1:40 AM UTC | 0 | 35 |
| #13 | Street Fighter Cup Zero Build Reload NAWRound 1· Oct 10, 1:27 AM UTC | 0 | 9 |
| #13 | Street Fighter Cup Zero Build Reload NAWRound 1· Oct 10, 1:20 AM UTC | 0 | 9 |
| #18 | Street Fighter Cup Zero Build Reload NAWRound 1· Oct 10, 1:15 AM UTC | 0 | 0 |
| #15 | Street Fighter Cup Zero Build Reload NAWRound 1· Oct 10, 1:11 AM UTC | 0 | 3 |
1–20 of 20
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.