All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #9 | Duos Reload Ranked Cup (Zero Build) NACEvent 3· Sep 14, 1:25 AM UTC | 4 | 0 |
| Victory | Duos Reload Ranked Cup (Zero Build) NACEvent 3· Sep 14, 1:18 AM UTC | 21 | 0 |
| #2 | Duos Reload Ranked Cup (Zero Build) NACEvent 3· Sep 14, 1:01 AM UTC | 9 | 0 |
| Victory | Duos Reload Ranked Cup (Zero Build) NACEvent 3· Sep 14, 12:45 AM UTC | 18 | 0 |
| #19 | Duos Reload Ranked Cup (Zero Build) NACEvent 3· Sep 14, 12:30 AM UTC | 1 | 0 |
| Victory | Duos Reload Ranked Cup (Zero Build) NACEvent 3· Sep 14, 12:27 AM UTC | 27 | 0 |
| Victory | Duos Reload Ranked Cup (Zero Build) NACEvent 3· Sep 14, 12:13 AM UTC | 25 | 0 |
| #6 | Duos Reload Ranked Cup (Zero Build) NACEvent 3· Sep 13, 11:58 PM UTC | 7 | 0 |
| Victory | Duos Reload Ranked Cup (Zero Build) NACEvent 3· Sep 13, 11:48 PM UTC | 17 | 0 |
| #7 | Duos Reload Ranked Cup (Zero Build) NACEvent 3· Sep 13, 11:31 PM UTC | 5 | 0 |
| #8 | Duos Reload Ranked Cup (Zero Build) NACEvent 3· Sep 13, 11:23 PM UTC | 5 | 0 |
| #5 | Duos Reload Ranked Cup (Zero Build) NACEvent 3· Sep 13, 11:14 PM UTC | 9 | 0 |
| #4 | Reload ZB Duos Cash Cup ASIAEvent 3 · Round 1· Sep 13, 5:45 AM UTC | 8 | 56 |
| #16 | Reload ZB Duos Cash Cup OCEEvent 2 · Round 1· Sep 6, 6:15 AM UTC | 2 | 4 |
| #19 | Reload ZB Duos Cash Cup OCEEvent 2 · Round 1· Sep 6, 6:10 AM UTC | 1 | 2 |
| #10 | Reload ZB Duos Cash Cup OCEEvent 2 · Round 1· Sep 6, 6:06 AM UTC | 9 | 36 |
| Victory | Reload ZB Duos Cash Cup OCEEvent 2 · Round 1· Sep 6, 5:55 AM UTC | 14 | 80 |
| #7 | Reload ZB Duos Cash Cup OCEEvent 2 · Round 1· Sep 6, 5:37 AM UTC | 6 | 39 |
| #5 | Reload ZB Duos Cash Cup OCEEvent 2 · Round 1· Sep 6, 5:24 AM UTC | 17 | 55 |
| #5 | Reload ZB Duos Cash Cup OCEEvent 2 · Round 1· Sep 6, 5:08 AM UTC | 8 | 51 |
| #2 | Reload ZB Duos Cash Cup OCEEvent 2 · Round 1· Sep 6, 4:54 AM UTC | 2 | 54 |
1–21 of 21
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.