All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #11 | Duos Reload Ranked Cup (Zero Build) BREvent 6· Oct 11, 11:28 PM UTC | 3 | 0 |
| #6 | Duos Reload Ranked Cup (Zero Build) BREvent 6· Oct 11, 11:24 PM UTC | 6 | 0 |
| #20 | Duos Reload Ranked Cup (Zero Build) BREvent 6· Oct 11, 11:13 PM UTC | 0 | 0 |
| #7 | Duos Reload Ranked Cup (Zero Build) BREvent 6· Oct 11, 11:09 PM UTC | 8 | 0 |
| #15 | Duos Reload Ranked Cup (Zero Build) BREvent 6· Oct 11, 10:59 PM UTC | 4 | 0 |
| #12 | Duos Reload Ranked Cup (Zero Build) BREvent 6· Oct 11, 10:54 PM UTC | 3 | 0 |
| #18 | Duos Reload Ranked Cup (Zero Build) BREvent 6· Oct 11, 10:49 PM UTC | 0 | 0 |
| #8 | Duos Reload Ranked Cup (Zero Build) BREvent 6· Oct 11, 10:45 PM UTC | 5 | 0 |
| #10 | Duos Reload Ranked Cup (Zero Build) BREvent 6· Oct 11, 10:31 PM UTC | 9 | 0 |
| #18 | Duos Reload Ranked Cup (Zero Build) BREvent 6· Oct 11, 10:23 PM UTC | 4 | 0 |
| #5 | Duos Reload Ranked Cup (Zero Build) BREvent 6· Oct 11, 10:18 PM UTC | 12 | 0 |
| #3 | Duos Reload Ranked Cup (Zero Build) BREvent 6· Oct 11, 10:03 PM UTC | 8 | 0 |
| #13 | Street Fighter Cup Zero Build Reload BRRound 1· Oct 10, 12:14 AM UTC | 8 | 25 |
| #4 | Street Fighter Cup Zero Build Reload BRRound 1· Oct 10, 12:02 AM UTC | 6 | 52 |
| #3 | Street Fighter Cup Zero Build Reload BRRound 1· Oct 9, 11:51 PM UTC | 3 | 51 |
| Victory | Street Fighter Cup Zero Build Reload BRRound 1· Oct 9, 11:33 PM UTC | 12 | 80 |
| #7 | Street Fighter Cup Zero Build Reload BRRound 1· Oct 9, 11:11 PM UTC | 8 | 43 |
| #19 | Street Fighter Cup Zero Build Reload BRRound 1· Oct 9, 10:59 PM UTC | 0 | 0 |
| #4 | Street Fighter Cup Zero Build Reload BRRound 1· Oct 9, 10:56 PM UTC | 9 | 58 |
| #6 | Street Fighter Cup Zero Build Reload BRRound 1· Oct 9, 10:40 PM UTC | 8 | 46 |
| #12 | Street Fighter Cup Zero Build Reload BRRound 1· Oct 9, 10:30 PM UTC | 1 | 14 |
1–21 of 21
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.