All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #30 | Solo Ranked Cup (Battle Royale) NACEvent 4· Sep 14, 11:36 PM UTC | 1 | 0 |
| #48 | Solo Ranked Cup (Battle Royale) NACEvent 4· Sep 14, 11:29 PM UTC | 1 | 0 |
| #94 | Solo Ranked Cup (Battle Royale) NACEvent 4· Sep 14, 11:24 PM UTC | 0 | 0 |
| #64 | Solo Ranked Cup (Battle Royale) NACEvent 4· Sep 14, 11:21 PM UTC | 2 | 0 |
| #60 | Solo Ranked Cup (Battle Royale) NACEvent 4· Sep 14, 11:18 PM UTC | 2 | 0 |
| #24 | Duos Ranked Cup (Zero Build) NACEvent 1· Aug 30, 2:04 AM UTC | 3 | 0 |
| #13 | Duos Ranked Cup (Zero Build) NACEvent 1· Aug 30, 1:55 AM UTC | 8 | 0 |
| #34 | Duos Ranked Cup (Zero Build) NACEvent 1· Aug 30, 1:43 AM UTC | 6 | 0 |
| #45 | Duos Ranked Cup (Zero Build) NACEvent 1· Aug 30, 1:38 AM UTC | 0 | 0 |
| #17 | Solo Reload Ranked Cup (Battle Royale) NACEvent 1· Aug 26, 1:33 AM UTC | 2 | 0 |
| #10 | Solo Reload Ranked Cup (Battle Royale) NACEvent 1· Aug 26, 1:22 AM UTC | 3 | 0 |
| #17 | Solo Reload Ranked Cup (Battle Royale) NACEvent 1· Aug 26, 1:10 AM UTC | 2 | 0 |
| #13 | Solo Reload Ranked Cup (Battle Royale) NACEvent 1· Aug 26, 1:00 AM UTC | 8 | 0 |
| #13 | Solo Reload Ranked Cup (Battle Royale) NACEvent 1· Aug 26, 12:47 AM UTC | 10 | 0 |
| #31 | Solo Reload Ranked Cup (Battle Royale) NACEvent 1· Aug 26, 12:35 AM UTC | 0 | 0 |
| Victory | Solo Reload Ranked Cup (Battle Royale) NACEvent 1· Aug 26, 12:30 AM UTC | 11 | 0 |
| #3 | Solo Reload Ranked Cup (Battle Royale) NACEvent 1· Aug 26, 12:11 AM UTC | 11 | 0 |
| #17 | Solo Reload Ranked Cup (Battle Royale) NACEvent 1· Aug 25, 11:55 PM UTC | 6 | 0 |
| Victory | Solo Reload Ranked Cup (Battle Royale) NACEvent 1· Aug 25, 11:47 PM UTC | 16 | 0 |
| #7 | Solo Reload Ranked Cup (Battle Royale) NACEvent 1· Aug 25, 11:31 PM UTC | 9 | 0 |
| #3 | Solo Reload Ranked Cup (Battle Royale) NACEvent 1· Aug 25, 11:16 PM UTC | 14 | 0 |
1–21 of 21
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.