All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #6 | Street Fighter Cup Reload EURound 1· Oct 9, 7:35 PM UTC | 5 | 40 |
| #3 | Street Fighter Cup Reload EURound 1· Oct 9, 7:21 PM UTC | 5 | 55 |
| #3 | Street Fighter Cup Reload EURound 1· Oct 9, 7:05 PM UTC | 8 | 61 |
| #12 | Street Fighter Cup Reload EURound 1· Oct 9, 6:47 PM UTC | 6 | 24 |
| Victory | Street Fighter Cup Reload EURound 1· Oct 9, 6:32 PM UTC | 11 | 80 |
| #17 | Street Fighter Cup Reload EURound 1· Oct 9, 6:14 PM UTC | 3 | 6 |
| #12 | Street Fighter Cup Reload EURound 1· Oct 9, 6:07 PM UTC | 3 | 18 |
| #4 | Street Fighter Cup Reload EURound 1· Oct 9, 5:54 PM UTC | 15 | 60 |
| #14 | Street Fighter Cup Reload EURound 1· Oct 9, 5:37 PM UTC | 8 | 22 |
| #14 | Street Fighter Cup Reload EURound 1· Oct 9, 5:28 PM UTC | 8 | 22 |
| #14 | Street Fighter Cup Reload EURound 1· Oct 9, 5:22 PM UTC | 3 | 12 |
| #7 | Street Fighter Cup Reload EURound 1· Oct 9, 5:14 PM UTC | 5 | 37 |
| #16 | Reload ZB Duos Cash Cup EUEvent 2 · Round 1· Sep 6, 3:34 PM UTC | 1 | 2 |
| #6 | Reload ZB Duos Cash Cup EUEvent 2 · Round 1· Sep 6, 3:27 PM UTC | 9 | 48 |
| #3 | Reload ZB Duos Cash Cup EUEvent 2 · Round 1· Sep 6, 3:17 PM UTC | 10 | 65 |
| #16 | Reload ZB Duos Cash Cup EUEvent 2 · Round 1· Sep 6, 3:01 PM UTC | 2 | 4 |
| #3 | Reload ZB Duos Cash Cup EUEvent 2 · Round 1· Sep 6, 2:55 PM UTC | 15 | 65 |
| #12 | Reload ZB Duos Cash Cup EUEvent 2 · Round 1· Sep 6, 2:41 PM UTC | 6 | 24 |
| Victory | Reload ZB Duos Cash Cup EUEvent 2 · Round 1· Sep 6, 2:32 PM UTC | 7 | 74 |
| #16 | Reload ZB Duos Cash Cup EUEvent 2 · Round 1· Sep 6, 2:04 PM UTC | 3 | 6 |
| #3 | Reload ZB Duos Cash Cup EUEvent 2 · Round 1· Sep 6, 1:59 PM UTC | 12 | 65 |
| #12 | Reload ZB Duos Cash Cup EUEvent 2 · Round 1· Sep 6, 1:45 PM UTC | 2 | 16 |
| #6 | Reload ZB Duos Cash Cup EUEvent 2 · Round 1· Sep 6, 1:38 PM UTC | 4 | 38 |
1–23 of 23
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.