All games
| Result | Tournament | Elims | Pts | Damage |
|---|---|---|---|---|
| #4 | Arenas Test Cup EUEvent 5· Sep 6, 7:08 PM UTC | 6 | 40 | 1,675 |
| #3 | Arenas Test Cup EUEvent 5· Sep 6, 6:53 PM UTC | 8 | 44 | 2,366 |
| #3 | Arenas Test Cup EUEvent 5· Sep 6, 6:39 PM UTC | 9 | 44 | 2,425 |
| #6 | Arenas Test Cup EUEvent 5· Sep 6, 6:22 PM UTC | 6 | 32 | 1,792 |
| #5 | Arenas Test Cup EUEvent 5· Sep 6, 6:10 PM UTC | 5 | 36 | 1,616 |
| #4 | Arenas Test Cup EUEvent 5· Sep 6, 5:56 PM UTC | 7 | 40 | 2,123 |
| #5 | Arenas Test Cup EUEvent 5· Sep 6, 5:41 PM UTC | 5 | 36 | 1,558 |
| #6 | Arenas Test Cup EUEvent 5· Sep 6, 5:26 PM UTC | 4 | 32 | 1,322 |
| #6 | Arenas Test Cup EUEvent 4· Sep 4, 7:03 PM UTC | 4 | 32 | 1,307 |
| #10 | Arenas Test Cup EUEvent 4· Sep 4, 6:51 PM UTC | 3 | 16 | 1,129 |
| #15 | Arenas Test Cup EUEvent 4· Sep 4, 6:39 PM UTC | 1 | 2 | 632 |
| #13 | Arenas Test Cup EUEvent 4· Sep 4, 6:25 PM UTC | 0 | 6 | 489 |
| #20 | Duos Ranked Cup (Battle Royale) EUEvent 2· Sep 4, 6:17 PM UTC | 0 | 0 | — |
| #8 | Duos Ranked Cup (Battle Royale) EUEvent 2· Sep 4, 6:05 PM UTC | 2 | 0 | — |
| #12 | Duos Ranked Cup (Battle Royale) EUEvent 2· Sep 4, 5:51 PM UTC | 0 | 0 | — |
| #42 | Duos Ranked Cup (Battle Royale) EUEvent 2· Sep 4, 5:39 PM UTC | 0 | 0 | — |
| #38 | Duos Ranked Cup (Battle Royale) EUEvent 2· Sep 4, 5:31 PM UTC | 0 | 0 | — |
| #21 | Duos Ranked Cup (Battle Royale) EUEvent 2· Sep 4, 5:27 PM UTC | 2 | 0 | — |
| #4 | Arenas Test Cup EUEvent 4· Sep 4, 5:13 PM UTC | 7 | 40 | 1,810 |
| #17 | Solo Reload Ranked Cup (Battle Royale) EUEvent 2· Sep 1, 7:59 PM UTC | 2 | 0 | — |
| #21 | Solo Reload Ranked Cup (Zero Build) EUEvent 2· Sep 1, 7:38 PM UTC | 3 | 0 | — |
| #34 | Solo Reload Ranked Cup (Battle Royale) EUEvent 2· Sep 1, 7:30 PM UTC | 1 | 0 | — |
| #13 | Solo Reload Ranked Cup (Battle Royale) EUEvent 2· Sep 1, 7:25 PM UTC | 1 | 0 | — |
1–23 of 23
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.