All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #7 | Street Fighter Cup Reload EURound 1· Oct 9, 7:39 PM UTC | 8 | 43 |
| #16 | Street Fighter Cup Reload EURound 1· Oct 9, 7:23 PM UTC | 1 | 2 |
| #2 | Street Fighter Cup Reload EURound 1· Oct 9, 7:17 PM UTC | 7 | 64 |
| #9 | Street Fighter Cup Reload EURound 1· Oct 9, 7:01 PM UTC | 3 | 27 |
| #3 | Street Fighter Cup Reload EURound 1· Oct 9, 6:45 PM UTC | 10 | 65 |
| #18 | Street Fighter Cup Reload EURound 1· Oct 9, 6:28 PM UTC | 0 | 0 |
| #18 | Street Fighter Cup Reload EURound 1· Oct 9, 6:26 PM UTC | 0 | 0 |
| #4 | Street Fighter Cup Reload EURound 1· Oct 9, 6:21 PM UTC | 7 | 54 |
| #7 | Street Fighter Cup Reload EURound 1· Oct 9, 6:05 PM UTC | 7 | 41 |
| #6 | Street Fighter Cup Reload EURound 1· Oct 9, 5:49 PM UTC | 3 | 36 |
| #4 | Street Fighter Cup Reload EURound 1· Oct 9, 5:34 PM UTC | 7 | 54 |
| #4 | Street Fighter Cup Reload EURound 1· Oct 9, 5:17 PM UTC | 13 | 60 |
| #18 | Reload ZB Duos Cash Cup EUEvent 1 · Round 1· Aug 30, 6:58 PM UTC | 0 | 0 |
| #2 | Reload ZB Duos Cash Cup EUEvent 1 · Round 1· Aug 30, 6:51 PM UTC | 9 | 68 |
| #2 | Reload ZB Duos Cash Cup EUEvent 1 · Round 1· Aug 30, 6:35 PM UTC | 11 | 70 |
| #14 | Reload ZB Duos Cash Cup EUEvent 1 · Round 1· Aug 30, 6:21 PM UTC | 2 | 10 |
| #9 | Reload ZB Duos Cash Cup EUEvent 1 · Round 1· Aug 30, 6:16 PM UTC | 6 | 33 |
| #18 | Reload ZB Duos Cash Cup EUEvent 1 · Round 1· Aug 30, 6:02 PM UTC | 0 | 0 |
| #20 | Reload ZB Duos Cash Cup EUEvent 1 · Round 1· Aug 30, 5:58 PM UTC | 1 | 2 |
| #9 | Reload ZB Duos Cash Cup EUEvent 1 · Round 1· Aug 30, 5:56 PM UTC | 2 | 25 |
| #4 | Reload ZB Duos Cash Cup EUEvent 1 · Round 1· Aug 30, 5:48 PM UTC | 1 | 42 |
| Victory | Reload ZB Duos Cash Cup EUEvent 1 · Round 1· Aug 30, 5:32 PM UTC | 9 | 78 |
| #3 | Reload ZB Duos Cash Cup EUEvent 1 · Round 1· Aug 30, 5:16 PM UTC | 11 | 65 |
1–23 of 23
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.