All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #19 | Street Fighter Cup Zero Build Reload BRRound 1· Oct 9, 11:35 PM UTC | 1 | 2 |
| #14 | Street Fighter Cup Zero Build Reload BRRound 1· Oct 9, 11:28 PM UTC | 4 | 14 |
| #19 | Street Fighter Cup Zero Build Reload BRRound 1· Oct 9, 11:21 PM UTC | 5 | 10 |
| #8 | Street Fighter Cup Zero Build Reload BRRound 1· Oct 9, 11:15 PM UTC | 17 | 44 |
| #14 | Street Fighter Cup Zero Build Reload BRRound 1· Oct 9, 11:01 PM UTC | 7 | 20 |
| #19 | Street Fighter Cup Zero Build Reload BRRound 1· Oct 9, 10:50 PM UTC | 0 | 0 |
| #11 | Street Fighter Cup Zero Build Reload BRRound 1· Oct 9, 10:47 PM UTC | 3 | 21 |
| #20 | Street Fighter Cup Zero Build Reload BRRound 1· Oct 9, 10:39 PM UTC | 1 | 2 |
| #7 | Street Fighter Cup Zero Build Reload BRRound 1· Oct 9, 10:34 PM UTC | 17 | 47 |
| #4 | Street Fighter Cup Zero Build Reload BRRound 1· Oct 9, 10:18 PM UTC | 20 | 60 |
| #11 | Street Fighter Cup Zero Build Reload BRRound 1· Oct 9, 10:03 PM UTC | 15 | 35 |
| #9 | Street Fighter Cup Zero Build Reload BRRound 1· Oct 9, 9:53 PM UTC | 4 | 29 |
| #24 | Solo Reload Ranked Cup (Battle Royale) BREvent 1· Aug 25, 11:59 PM UTC | 2 | 0 |
| #4 | Solo Reload Ranked Cup (Battle Royale) BREvent 1· Aug 25, 11:53 PM UTC | 5 | 0 |
| Victory | Solo Reload Ranked Cup (Battle Royale) BREvent 1· Aug 25, 11:35 PM UTC | 8 | 0 |
| #16 | Solo Reload Ranked Cup (Battle Royale) BREvent 1· Aug 25, 11:17 PM UTC | 5 | 0 |
| #2 | Solo Reload Ranked Cup (Battle Royale) BREvent 1· Aug 25, 11:08 PM UTC | 15 | 0 |
| #7 | Solo Ranked Cup (Battle Royale) BREvent 1· Aug 24, 10:35 PM UTC | 3 | 0 |
| #26 | Solo Ranked Cup (Battle Royale) BREvent 1· Aug 24, 10:14 PM UTC | 2 | 0 |
| #56 | Solo Ranked Cup (Battle Royale) BREvent 1· Aug 24, 9:22 PM UTC | 0 | 0 |
| #61 | Solo Ranked Cup (Zero Build) BREvent 1· Aug 24, 9:18 PM UTC | 0 | 0 |
1–21 of 21
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.