All games
| Result | Tournament | Elims | Pts | Damage |
|---|---|---|---|---|
| #6 | Solo Reload Ranked Cup (Battle Royale) EUEvent 3· Sep 7, 7:59 PM UTC | 0 | 0 | — |
| #11 | Solo Reload Ranked Cup (Battle Royale) EUEvent 3· Sep 7, 7:41 PM UTC | 2 | 0 | — |
| #4 | Solo Reload Ranked Cup (Battle Royale) EUEvent 3· Sep 7, 7:30 PM UTC | 2 | 0 | — |
| #33 | Solo Reload Ranked Cup (Battle Royale) EUEvent 3· Sep 7, 7:14 PM UTC | 1 | 0 | — |
| #10 | Solo Reload Ranked Cup (Battle Royale) EUEvent 3· Sep 7, 7:03 PM UTC | 2 | 0 | — |
| Victory | Solo Reload Ranked Cup (Battle Royale) EUEvent 3· Sep 7, 6:46 PM UTC | 10 | 0 | — |
| #3 | Solo Reload Ranked Cup (Battle Royale) EUEvent 3· Sep 7, 6:27 PM UTC | 6 | 0 | — |
| #7 | Solo Reload Ranked Cup (Battle Royale) EUEvent 3· Sep 7, 6:06 PM UTC | 3 | 0 | — |
| #36 | Solo Reload Ranked Cup (Battle Royale) EUEvent 3· Sep 7, 5:52 PM UTC | 0 | 0 | — |
| #8 | Solo Reload Ranked Cup (Battle Royale) EUEvent 3· Sep 7, 5:47 PM UTC | 5 | 0 | — |
| #15 | Solo Reload Ranked Cup (Battle Royale) EUEvent 3· Sep 7, 5:31 PM UTC | 2 | 0 | — |
| #2 | Solo Reload Ranked Cup (Battle Royale) EUEvent 3· Sep 7, 5:17 PM UTC | 9 | 0 | — |
| #10 | Arenas Test Cup EUEvent 3· Sep 3, 7:08 PM UTC | 2 | 16 | 693 |
| #17 | Arenas Test Cup EUEvent 3· Sep 3, 6:57 PM UTC | 4 | 0 | 1,427 |
| Victory | Arenas Test Cup EUEvent 3· Sep 3, 6:47 PM UTC | 12 | 60 | 2,992 |
| #5 | Arenas Test Cup EUEvent 3· Sep 3, 6:31 PM UTC | 4 | 36 | 1,030 |
| #4 | Arenas Test Cup EUEvent 3· Sep 3, 6:20 PM UTC | 8 | 40 | 2,113 |
| #5 | Arenas Test Cup EUEvent 3· Sep 3, 6:05 PM UTC | 6 | 36 | 1,461 |
| #17 | Arenas Test Cup EUEvent 2· Aug 30, 6:32 PM UTC | 0 | 0 | — |
| #7 | Arenas Test Cup EUEvent 2· Aug 30, 6:23 PM UTC | 0 | 28 | — |
| #4 | Arenas Test Cup EUEvent 2· Aug 30, 6:10 PM UTC | 0 | 40 | — |
| #7 | Arenas Test Cup EUEvent 2· Aug 30, 5:56 PM UTC | 0 | 28 | — |
1–22 of 22
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.