All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #4 | Duos Reload Ranked Cup (Zero Build) NAWEvent 6· Oct 12, 3:48 AM UTC | 0 | 0 |
| #2 | Duos Reload Ranked Cup (Zero Build) NAWEvent 6· Oct 12, 3:34 AM UTC | 2 | 0 |
| #12 | Duos Reload Ranked Cup (Zero Build) NAWEvent 6· Oct 12, 3:18 AM UTC | 1 | 0 |
| #10 | Duos Reload Ranked Cup (Zero Build) NAWEvent 6· Oct 12, 3:09 AM UTC | 3 | 0 |
| #5 | Duos Reload Ranked Cup (Zero Build) NAWEvent 6· Oct 12, 2:59 AM UTC | 1 | 0 |
| #7 | Duos Reload Ranked Cup (Zero Build) NAWEvent 6· Oct 12, 2:44 AM UTC | 1 | 0 |
| #6 | Duos Reload Ranked Cup (Zero Build) NAWEvent 6· Oct 12, 2:33 AM UTC | 0 | 0 |
| #5 | Duos Reload Ranked Cup (Zero Build) NAWEvent 6· Oct 12, 2:18 AM UTC | 1 | 0 |
| #6 | Duos Reload Ranked Cup (Zero Build) NAWEvent 6· Oct 12, 2:04 AM UTC | 3 | 0 |
| #2 | Duos Reload Ranked Cup (Zero Build) NAWEvent 6· Oct 12, 1:49 AM UTC | 1 | 0 |
| #6 | Duos Reload Ranked Cup (Zero Build) NAWEvent 6· Oct 12, 1:32 AM UTC | 2 | 0 |
| #5 | Duos Reload Ranked Cup (Zero Build) NAWEvent 6· Oct 12, 1:17 AM UTC | 2 | 0 |
| #47 | Duos Ranked Cup (Zero Build) NAWEvent 6· Oct 11, 4:02 AM UTC | 1 | 0 |
| #13 | Duos Ranked Cup (Zero Build) NAWEvent 6· Oct 11, 3:57 AM UTC | 0 | 0 |
| #11 | Duos Ranked Cup (Zero Build) NAWEvent 6· Oct 11, 3:43 AM UTC | 0 | 0 |
| #30 | Duos Ranked Cup (Zero Build) NAWEvent 6· Oct 11, 3:24 AM UTC | 0 | 0 |
| #10 | Duos Ranked Cup (Zero Build) NAWEvent 6· Oct 11, 3:17 AM UTC | 0 | 0 |
| #3 | Duos Ranked Cup (Zero Build) NAWEvent 6· Oct 11, 3:03 AM UTC | 2 | 0 |
| #16 | Duos Ranked Cup (Zero Build) NAWEvent 6· Oct 11, 2:43 AM UTC | 0 | 0 |
| #15 | Duos Ranked Cup (Zero Build) NAWEvent 6· Oct 11, 2:31 AM UTC | 0 | 0 |
| #13 | Duos Ranked Cup (Zero Build) NAWEvent 6· Oct 11, 2:18 AM UTC | 1 | 0 |
| #28 | Duos Ranked Cup (Zero Build) NAWEvent 6· Oct 11, 2:01 AM UTC | 2 | 0 |
1–22 of 22
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.