All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #23 | Duos Ranked Cup (Zero Build) NACEvent 4· Sep 20, 11:30 PM UTC | 0 | 0 |
| #30 | Duos Ranked Cup (Zero Build) NACEvent 4· Sep 20, 11:20 PM UTC | 0 | 0 |
| #50 | Duos Ranked Cup (Zero Build) NACEvent 4· Sep 20, 11:12 PM UTC | 0 | 0 |
| #37 | Duos Ranked Cup (Zero Build) NACEvent 4· Sep 20, 11:06 PM UTC | 0 | 0 |
| #95 | Solo Ranked Cup (Zero Build) NACEvent 4· Sep 15, 12:03 AM UTC | 0 | 0 |
| #78 | Solo Ranked Cup (Zero Build) NACEvent 4· Sep 15, 12:00 AM UTC | 0 | 0 |
| #85 | Solo Ranked Cup (Zero Build) NACEvent 4· Sep 14, 11:57 PM UTC | 1 | 0 |
| #91 | Solo Ranked Cup (Zero Build) NACEvent 4· Sep 14, 11:55 PM UTC | 0 | 0 |
| #65 | Solo Ranked Cup (Zero Build) NACEvent 4· Sep 14, 11:52 PM UTC | 0 | 0 |
| #83 | Solo Ranked Cup (Zero Build) NACEvent 4· Sep 14, 11:49 PM UTC | 0 | 0 |
| #40 | Solo Ranked Cup (Zero Build) NACEvent 4· Sep 14, 11:40 PM UTC | 0 | 0 |
| #86 | Solo Ranked Cup (Zero Build) NACEvent 4· Sep 14, 11:32 PM UTC | 0 | 0 |
| #77 | Solo Ranked Cup (Zero Build) NACEvent 4· Sep 14, 11:20 PM UTC | 1 | 0 |
| #82 | Solo Ranked Cup (Zero Build) NACEvent 4· Sep 14, 11:17 PM UTC | 0 | 0 |
| #79 | Solo Ranked Cup (Zero Build) NACEvent 4· Sep 14, 11:09 PM UTC | 0 | 0 |
| #19 | Duos Reload Ranked Cup (Zero Build) NACEvent 1· Aug 31, 12:35 AM UTC | 0 | 0 |
| #16 | Duos Reload Ranked Cup (Battle Royale) NACEvent 1· Aug 31, 12:32 AM UTC | 0 | 0 |
| #15 | Duos Reload Ranked Cup (Zero Build) NACEvent 1· Aug 30, 11:25 PM UTC | 1 | 0 |
| #6 | Duos Reload Ranked Cup (Zero Build) NACEvent 1· Aug 30, 11:21 PM UTC | 5 | 0 |
| #14 | Duos Reload Ranked Cup (Zero Build) NACEvent 1· Aug 30, 11:12 PM UTC | 2 | 0 |
| #12 | Duos Reload Ranked Cup (Zero Build) NACEvent 1· Aug 30, 11:07 PM UTC | 0 | 0 |
| #18 | Duos Reload Ranked Cup (Zero Build) NACEvent 1· Aug 30, 11:03 PM UTC | 2 | 0 |
1–22 of 22
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.