All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #13 | Street Fighter Cup Reload EURound 1· Oct 9, 7:39 PM UTC | 8 | 25 |
| #13 | Street Fighter Cup Reload EURound 1· Oct 9, 7:25 PM UTC | 4 | 17 |
| #15 | Street Fighter Cup Reload EURound 1· Oct 9, 7:20 PM UTC | 4 | 11 |
| Victory | Street Fighter Cup Reload EURound 1· Oct 9, 7:07 PM UTC | 14 | 80 |
| Victory | Street Fighter Cup Reload EURound 1· Oct 9, 6:46 PM UTC | 20 | 80 |
| #18 | Street Fighter Cup Reload EURound 1· Oct 9, 6:29 PM UTC | 2 | 4 |
| #16 | Street Fighter Cup Reload EURound 1· Oct 9, 6:23 PM UTC | 0 | 0 |
| #3 | Street Fighter Cup Reload EURound 1· Oct 9, 6:21 PM UTC | 14 | 65 |
| #10 | Street Fighter Cup Reload EURound 1· Oct 9, 6:04 PM UTC | 8 | 34 |
| #7 | Street Fighter Cup Reload EURound 1· Oct 9, 5:50 PM UTC | 3 | 33 |
| #9 | Street Fighter Cup Reload EURound 1· Oct 9, 5:36 PM UTC | 2 | 25 |
| Victory | Street Fighter Cup Reload EURound 1· Oct 9, 5:27 PM UTC | 26 | 80 |
| #18 | Duos Reload Ranked Cup (Battle Royale) EUEvent 3· Sep 13, 7:43 PM UTC | 0 | 0 |
| #17 | Duos Reload Ranked Cup (Battle Royale) EUEvent 3· Sep 13, 7:40 PM UTC | 3 | 0 |
| #8 | Duos Reload Ranked Cup (Battle Royale) EUEvent 3· Sep 13, 7:35 PM UTC | 6 | 0 |
| #5 | Duos Reload Ranked Cup (Battle Royale) EUEvent 3· Sep 13, 7:26 PM UTC | 12 | 0 |
| #16 | Duos Reload Ranked Cup (Battle Royale) EUEvent 3· Sep 13, 7:03 PM UTC | 2 | 0 |
| #19 | Duos Reload Ranked Cup (Battle Royale) EUEvent 3· Sep 13, 6:59 PM UTC | 1 | 0 |
| #13 | Duos Reload Ranked Cup (Battle Royale) EUEvent 3· Sep 13, 6:56 PM UTC | 6 | 0 |
| #15 | Duos Reload Ranked Cup (Battle Royale) EUEvent 3· Sep 13, 6:44 PM UTC | 7 | 0 |
| #5 | Arenas Test Cup EUEvent 2· Aug 30, 6:56 PM UTC | 0 | 36 |
| #4 | Arenas Test Cup EUEvent 2· Aug 30, 6:34 PM UTC | 0 | 40 |
| Victory | Arenas Test Cup EUEvent 2· Aug 30, 6:21 PM UTC | 0 | 60 |
1–23 of 23
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.