All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #45 | Solo Ranked Cup (Zero Build) NACEvent 7· Oct 13, 12:01 AM UTC | 1 | 0 |
| #8 | Solo Ranked Cup (Zero Build) NACEvent 7· Oct 12, 11:53 PM UTC | 1 | 0 |
| #12 | Solo Ranked Cup (Zero Build) NACEvent 7· Oct 12, 11:35 PM UTC | 1 | 0 |
| #30 | Solo Ranked Cup (Zero Build) NACEvent 7· Oct 12, 11:17 PM UTC | 0 | 0 |
| #2 | Duos Reload Ranked Cup (Battle Royale) NACEvent 6· Oct 12, 12:05 AM UTC | 0 | 0 |
| #7 | Duos Reload Ranked Cup (Battle Royale) NACEvent 6· Oct 11, 11:49 PM UTC | 3 | 0 |
| #4 | Duos Reload Ranked Cup (Battle Royale) NACEvent 6· Oct 11, 11:35 PM UTC | 1 | 0 |
| #12 | Duos Reload Ranked Cup (Battle Royale) NACEvent 6· Oct 11, 11:20 PM UTC | 2 | 0 |
| #7 | Duos Reload Ranked Cup (Battle Royale) NACEvent 6· Oct 11, 11:14 PM UTC | 0 | 0 |
| #6 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 1:41 AM UTC | 0 | 30 |
| #9 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 1:27 AM UTC | 2 | 25 |
| #13 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 1:17 AM UTC | 5 | 19 |
| #2 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 1:07 AM UTC | 3 | 56 |
| #14 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 12:49 AM UTC | 1 | 8 |
| #11 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 12:42 AM UTC | 0 | 15 |
| #7 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 12:33 AM UTC | 6 | 39 |
| #6 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 12:18 AM UTC | 4 | 38 |
| #8 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 12:03 AM UTC | 2 | 28 |
| #5 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 9, 11:47 PM UTC | 1 | 37 |
| #4 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 9, 11:32 PM UTC | 0 | 40 |
| #7 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 9, 11:17 PM UTC | 2 | 31 |
1–21 of 21
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.